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Start Evans - Chess Endgame Quiz, endgame Evernight Player's Guide, Podreczniki RPG, Evernight Essential Mix - MSTRKRFT [24.05.2008](1), MUZYKA, !! ESSENTIAL MIX !! Eurotrip.UNRATED.DVDRiP.XViD-DEiTY, Video Everlong by SydneyAlice COMPLETE, E - I Everest - IMAX, Góry wysokie Esprit Christmas Earrings, Biżuteria projekty Europejski protektorat Bośnia i Hercegowina w perspektywie środkowoeuropejskiej ebook, N jak Nauka Etapas Plus B1.1 podręcznik z ćwiczeniami + CD Audio praca zbiorowa PEŁNA WERSJA, Nauka języków era-dynamicznych-lancuchow-dostaw, Logistyka |
Euwe, endgame[ Pobierz całość w formacie PDF ]DOWR BOOKS ON CHESS 'IkR OF m Mmmz Gm, Paul Kema and Alexander Katcnr. (B31M-9) $6.96 % Gm A GUID,E rKl Ts YOLT CW?, bod Baden. (23294.8) & Xmnwmo~m Cmss MOWS AND TACX'ICS S~Y EXPLAXNED, Xmnd (Available in United Statea only). (21,21041 $3.85 Cwmw's BEST CKRSS ENDINGS, CHESS ENDINGS Irving CChmev. (2424.8) $6.96 Canasmmor~s: % fkmr OF Cxass, Irving Chaw. 6217444) 33.95 ~CTCAL CHEB EEIDWB, Irving Ch-v. (m208-X) $6.95 -A~H ~o Cm, Dr. Max Em, et aX. (!24353-2)$5.95 A GUIDE ~o Ctws ENDINGB, Dr. Max Euwe and David Hoop. (23332-4) $5.95 CWIC CWS PROrrws, XCeaneth S. Howsrd. (22522-4) $3.95 How ro SCILVZ CHR~~ PROWS, Kenneth S. Howard. (20748-XI $5.96 Dr. MAX EXJ'GVE World Chnrnpio?~ 1935-1927 Rbmeth S. Howard. (21477-X) @.m Smc?~cW Cims hwm~s, FOR Fm AND Cms WR BMD, Edward hker. (20146-6)$5.96 Cmss STRA~Y, Edward Lasker. @05%2) $6.95 CO~GIMUNSWW IN CHESS, Dr. Emanuei hskw. (2144.10-0) $4.95 and DAVID 1-IC)QPER Dr. Emanurl baker. (XWO-8) $7.95 Itxr: Aw OF C-, James Mason. (20463-8) $8.95 MOD- Cmss STRAWY, Ludek Pachman. (20290-9) $6.9.5 &mum sUOK OP C~S OF CX~, STRATAGIM~, Frad Fteinfeld. (0690-4) $5.95 How m FORCE Cwmm, Fred hideid. (20439- 1) $3.60 WIN AT Cmss, Fred Reinfeid. (20498-3) $3.50 Th ART w THE CWECMTE, Remud and Victor Kah, (ZOlW-6) $4.95 A PrcruRR ~XI~~RY Fred Wilson. (23856-3) $12.95 Tim hn OF CHESS C~~MATXON, OP CHE~(S, Eugene Zndo-Bomv&y. (rn-Fi) $4.95 How Nar w RAY C#XP$S, Eugene Znmko-Borovsky. (20920-2) $3.95 Haw TO PLAY Craw ENDINGS, Eugme Znwko-130rovdcy.(21110-3)$5.85 How m hr THE Cms Ow, Eupm Zn~~kwBOmvsky. $4.95 Tk- MIDDIS EM m CWS, Eugene A. Znmk~"1BOmvsky. (23931-4)$5.95 DOVER PUBI,ICA?'IONS, ISC, New York OT? Cms, Qiegtrt Tmd. @%41-X) $9.95 How ma Blude~. Th ~XCAC Cm Lam's (B795-2) CONTENTS Exumples Puge vii 1. PAWN ENDINGS I Thc Opposition 2 K,,f-P V. K 3 K,,I-ZP V. K 4 K-bP V. K+P 5 KS-2P 7. K,+P 6 More Pawm: Material Advantage 7 Mort Pawns: Positional Advanvage Copyright Q 1976 by Uoler Publita~iotts, Ill<.. (:opy~-igl?~ Iooper. All rights rcservcrl u11tlt.r Pan A711eric:in ant! 111tc1-rrational Copyright Convpntiona. 11. MINOR PKECE ENDINGS 1 Kt v. P 2 3 {or Kt) v. 2P 3 B (or KQ Y. 3P 4 B {or fCtj+P v. K 5 B (or Kt)-kP v. P 6 B (OC Kt)+-P v. 2P 7 B (or Kt)!-P v. 3P 8 3 (or KO-tPziwns v. Pawns 9 B (or Kt)+P v. B (or Kt) 10 B (or Kt)+2P v. B (or Kt) 11 B (or Kt)+,2P v. B (or XCt)+P 12 More Pawns: Material Advantage 13 More Pawns: Posirionai Advantage 14 B+2P v. B of opposite coIour 15 Bishops of opposite colour: more pawn.$ 16 Two Minor Piems v. Two Minor Pieces CHAPTER r\,ttrk i~rsl prrbliskerl I,? &wid MrKay Co~ripauy,Ilrc., Wrv I'ork, i~r $NU. Manrrfarturctl irr tl~t U~tited States of .%llrrrira Uover. X'rrblicatior~s, Iric. 180 'l'arick Street New York, N.Y. 20014 III. KOOK ENDINGS I RvP 2 R v. 2P 3 R v. 3P 4 R+P v. R 5 R+2P v. R CHAP~~R @ 1!)59 f)y Dl., Max Euri,c ;ilrtl I>it>itl CHAPTER "T'his Ilttvcr txlilio~r,first ptiblistrctl in 1976, is arr unaltrictgd anrl a)r.rr.c.teri rcpuklication ctf ~hc CONTENTS 6 RIP v. Rf P 7 R+2P V. R-I-P 8 More Pawns: Matcrial Advanrage 9 More Pawns: Posiiional Advantage INTRODUCTION TODAY many more tournament games are being prayed, and club and match games brought more frcquentfy to a finish, so that the ending is not left to the adjudicator:but is becoming of increasing importance to the ordinary p~a)cf. For the expert it has long been an outstanding characteristic of his play, and it is not accidcntai that the greatest mastcrs of chess have also been the greatest masters of the end-game. In the end-game, unlike the opening, proficiency does not depnd on the memory, but upon methodical study, and it is not difficult, to acquire a skill that will add its quota of points and half-points to thc score table. Endings are predominantly positional. in charat%er, although com- binstive and tactical maneuvring often enlivens the play. The best endings have their own appeal, one of accurate timing and precision. But the compelling reason for study is surely the practical one: after a long struggle how heart-breaking it is not to reap one's full reward because of poor end-pby! In more than sixty examples from play in this book decisive mistakes wcre made, often by tfic greatest masters. Xn many ways the ending is a different kind of game: the importance of the pawn centre diminishes; the king becomes active; there is the possibility of stalemate; and the pawns, no longer a skeleton clothed by pieces, become powerful in themselves. When the number of pawns is reduced then vakes change, so that a piece may be worth no more than a pawn. Rather than a sketchy outline of the wholc fidd, we have made a fairly thorough study of those endings most likely to occur in play, especially chose with rooks. The book is hsl worked through as a course of study, so that the underlying ideas are absorbed, and a sound positional judgment acquired. It is not at first necessary to understand every nuance, far less to try to remember the mare difficult and complex variations; indeed, one might weli pass over the sub-varjatians at a first reading. Some of the examples, noticesably in the later chapters, are harder than others. Although considered a suitable Cextbok for the less skilied player, some more cornplicatcd studies, and some recent theoretical discoveries such as the analyses of R+BP+RP v. R, and Q-tKtP v. Q, are included. Endings at first difficult yidd to further study; the wcaker player nced never be discouraged, far in time the ideaas bbecamc dearer, and a logical pattern is revealed. The examples arc for the most part classified according to the kind CHAPTER IV, QUEEN ENDINGS I Qv.P 2 Q Y. Mom Pawns 3 Qs-P v. Q 4 Q+2P V. Q 5 More Pawns: Malerial Advantage 6 More Pawns: Positional Advantage or more series of comparative studies, e.g. Examplcs 223-225, are intended to show the importance of this. Most of the usual conventions are folfawed. In chc diagrams White moves up the board. The player with the advantage, the 'stronger party', is often calfcd Whilc. Howcver, a question mark is used only to indicate a dccisivc error that changes the course of thc game, and is not otherwise used. The first named player is usually the player of the White pieces, although the uolours may be reversed for clearer presentation. Far the same rertson the em--dash is omitted from the moves of sub- variations, e.g. P-K4 bccomes PK4. Acknowledgments are especialIy given to Cheron's three volume rnastcrpiect: Lehr- lrr~d E111~fdbuch PAWN ENDINGS -. . . the Pawns: They am the very Life of this Game. They alone form the Atlack and the Wefencc; on their good OX bad Situation depends the Gain or Loss of the Party.' PIIIUDCIR, 1749. I. THE OPPOSITION Bringing the king into play is the Erst thing to do in mast cases; for in contrast to the earlier phases of the game it is in the endins! that the Irin~.instcad of hiding himself or playing'into safety, bmes an attacking piece. Xts freedom of action as it approaches its rivai is controlled by a wfationshrp ktwecn their respective positions, which is known as the opposition. X The kings stand opposite one another, i.e. in opposition. White, having to move, can never force his way forward: 1. KQ2 KQ5 2. KK2 KK541e is directIy opposed. Conversely, if Black moves first then he in turn cannot get to his sixth rank: 4... R-B 3 der ErrJspiede, Berlin, 1955-57; Kook against fawns, by Mnixlis, Moscow, 1956; Chess Endings-Pawns, Bfshops, ad Knights, by Maizelis, Averbach, and Chekover, Moscow, 1956; Koncowu Gra S~ucho~+~, 5 K-RS K--Kt2 6 K---Kt5 ic; ,,,,,,,,, 132 7 K ,,,,,,- R6 K-Kt 1 8 K-Kt6. Black may defend his corner square, 8... KRI 9. KB7 KRZ 10. KM, or Vol. 2, 2854, and Vol. 3, 1957, Warsaw, an extensive collection of end-games with pieces, by Gawlikowski. We should also like to acknowledge the generous help given by Mr. F. W. Allen, who assiduously checked thc proofs; by Mr. van den Berg, who assisted with analysis and in various other ways; and by Mr. K. Wbyld, whose resmrch was invaluable. DR. 34. EIIWE,Amsterdam. DAVID NWPER, Reigate, England. his bishop's square, 8.. . KBI 9. KR7 KBZ 10. KR8; but he is powerless to prevent White forcing his way through to the back rank. I September, 1958. 1.. . KQ5 2. KQ2 KRS 3. KK2. The ppayer with the move cannot farce the advance of his king; but this is not all, for bc cannot prcvcnt his opponent's advance. We shall suppose it to ix Black's move: I... K-,QS After which White's forward path is obstructed only on two squarm (Q3, 4133); But if I... KKt5 then White outflanlrs by 2. KQ3. Dirm opposition White might as easily have reachad Ihe back rank on the king's side. 'Yo force this he must first move along the rank. holding the opposition: I... KifS 2. KQ2 (Aftc~ the irnmcdiate outflanking 2. KKt3 KQC, WJlite at &st gcts to QM8 or QR8.) 2.. . KKS 3. KK2 KBS 4. K32 KKtS 5. KKt2 and now White oulflanks by 5... KBS 6. KR3, or 5... KRS 6. KB3, then working his way up the fiIes, as before. White, then, can force his way to any White's further advance, or out- flanking, is restrict& by the edge of the board, so hc rcvakes thc opposition, and Black, having to move, must again give way- viii of pawn-formation, and a do~en I PAWN ENDXNGS part of the board, but not lo any par- I THE OPPOSXTION musf bo careliii nor to / 5 ... K-Q2 tion by his pawn, as in the first variation. I corner. If I ... KKtS 2. KKt2 Whiie iiculrr square. 1%~ Trying king, fn. if mcnced by playing I. .. KH, ceding ail I three squares in front of White's king, then Whitc must reply 2. K83 rewining the oppositior~,fur eithsr 2. KKt3 KRt4 or 2. KQ3 KQ4 loses it. moves along to KKt2 and then out- flanks; or it' I. .. KB6 2, KR3 and White moves to QR7 and outflanks. In botil these cases the diagonal opposition, which is often transitory, immediately rransDoses to the direct oonosition. lose the opposilion until his objective is s,,. KK~ ch. KK3 7. ~136, and 5, in sight. if, for instam, Btack corn- if s.,. KKZ 6. KR6. At this stage Black also draws aRer 4.. KK2 (B2) 5. KB5 KQ2, for White's pawn again prcvcnts his taking the opposition. 5 K-R5 K-B2 1 ~nst&d, Black might play I... KQS Black takcs rhc opposition whim 1 Conversely, similar powers accrue to Rlack if White moves first. When the kings are thus opposed on file om square ag;dr[ it is term& vertical direct opposition. It is usual to say that tkc player who ttasn't the move has the opposition, e-g. White bas the opposition if it is Black's move. Whoever movm first n~ust give ground; or to put it another way: if you have the opposition you can oizlflank your opponent, and moreover you can choose your momem for doing so. The player having thc vertical opposi- tion may force I~is wiiy to the farther- most rank. Also, a player having the horizvncal direct opposition may get to the farthermost file, e.g. White K at QKt6, BIack K ;it his Q3, which is simply Exarnpte 1 turned ninety degrees, 'I'hc direct opposiiion (king5 one square apart on the same file or rank) is the most fundamentai of alt chess rnanceuvm; and is of conseqritnce in most of the pawn endings in this book. K-K2 KKt2 RR5 3* KB2 Ki35 4, White's king advances round the side of his pawn. KK'5 '. KK2 KR5 6. KB2 KR4 7. KB3, erc. In practice the diagonal oppasiiion is usually seen as a defcasive manceuvre, a Instcad, 6... K-QI may be pfayed , ~neansofpmventingtheopponent taking at once. K-42 ' The direct and diagonaI opposiliuns 1 arc the only forms of close opposition Now that the pawn is on the sixth only j wkem the square or squares controlled ibis retrat draws- If 7. .+ KKI rfll)'! ! by one king may also K-41 8. KK6 (86) KQI 8. PQ7. I the other. There arc also lona-ran% catjlmandd by i forms of the opposition, where tl& kin& 8 K.--B6 K-B1 are three or five squares apart. The kings are dcfincd as stand~ng In opposition when (a) they are on squarcs of the same colour, and (b) here is an cdd number of squares between them by he most dirrct route or routes. 4 With tllree squams between ihcm on the same file, the kings are in vertical distant opposition. The player who has the opposition (we shalt suppose it to be Whitc) ha.? tbc power to get to any pari of the hard, as in ExampIe I. Black takes the opposition, and White's king is unablc to cuminand the queening square. 9 P-Q7 ch. White plays and draws 3 The kings arc one square apart on the same diagonal, and are said to be in diagonal opposition. The possession of any form of thc opposition mcans that one can force one's way to any part of the hoard. If it is Black's move, then Mite ha the onnosition. and we mav sunoose he Black plays end loses 2 The o~tplrsition is here the decbive Factor, for lidnabla White to control the quacning square. 1 ... But without the opprtsition White cannot win. I None of Black's eight pwsibIc moves prevents the invasion of his ranks. If he advances, Wltite takes the diract opposi- tion; if he retreats Wllite pursues, main- taining rlre ciisiant opposition; and if he movm sideways, as here, White outflanks by stepping to the other side. K-Kt3 FC,,,-.ICt3 2 K-Kt4 K-I33 2 K-34 K--,,B3 3 K-34 White holds the opposition until his king is in front of 3 P-Q4 White must try this as he will make no badway with his king. his Dawn. the file as) tion bacalrse his pawn occupies the 5 K-BS relevant square. This always happens Thc right moment for the outfianking i when the pawn is beside or ahead of its movement. i White cannot take the direct opposi- Whitc outfianks at once. If he wishes instead to penetrate the king's side, hc must first play along the rank, 2. K-42. 2 ... lL-02 3 K-,,R4 1 There iu often a choice, and either 3 ) king If White is ro win he must be able Diugonaf opposition to manmvre his king clear of obstruc- I wants to get to a square near his KR8 6 P-46 ch. ! the direcr opposition, as in Example 7. 7 10 K-Q6 stalemate. K-4.1 If 4.. . RB3 5. KK5. [ Pobierz całość w formacie PDF ] |
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