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  • Euwe, endgame

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    Lam's
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    CONTENTS
    Exumples
    Puge
    vii
    1. PAWN ENDINGS
    I
    Thc Opposition
    2
    K,,f-P
    V.
    K
    3
    K,,I-ZP
    V.
    K
    4
    K-bP
    V.
    K+P
    5
    KS-2P
    7.
    K,+P
    6
    More Pawm: Material
    Advantage
    7
    Mort
    Pawns:
    Positional
    Advanvage
    Copyright
    Q
    1976
    by
    Uoler
    Publita~iotts,
    Ill<..
    (:opy~-igl?~
    Iooper.
    All
    rights
    rcservcrl
    u11tlt.r
    Pan
    A711eric:in
    ant!
    111tc1-rrational
    Copyright
    Convpntiona.
    11.
    MINOR
    PKECE
    ENDINGS
    1
    Kt
    v.
    P
    2
    3
    {or
    Kt)
    v.
    2P
    3
    B
    (or
    KQ
    Y.
    3P
    4
    B
    {or fCtj+P
    v.
    K
    5
    B
    (or
    Kt)-kP
    v.
    P
    6
    B
    (OC
    Kt)+-P
    v.
    2P
    7
    B
    (or
    Kt)!-P
    v.
    3P
    8
    3
    (or
    KO-tPziwns
    v.
    Pawns
    9
    B
    (or
    Kt)+P
    v.
    B (or Kt)
    10
    B (or
    Kt)+2P
    v.
    B
    (or
    Kt)
    11
    B
    (or
    Kt)+,2P
    v.
    B
    (or
    XCt)+P
    12
    More
    Pawns: Material
    Advantage
    13
    More
    Pawns: Posirionai Advantage
    14
    B+2P
    v.
    B
    of
    opposite coIour
    15
    Bishops
    of
    opposite colour: more pawn.$
    16
    Two Minor Piems
    v.
    Two
    Minor
    Pieces
    CHAPTER
    r\,ttrk
    i~rsl
    prrbliskerl
    I,?
    &wid
    MrKay
    Co~ripauy,Ilrc.,
    Wrv
    I'ork,
    i~r
    $NU.
    Manrrfarturctl irr
    tl~t
    U~tited
    States
    of
    .%llrrrira
    Uover. X'rrblicatior~s, Iric.
    180
    'l'arick
    Street
    New York,
    N.Y.
    20014
    III.
    KOOK
    ENDINGS
    I
    RvP
    2
    R
    v.
    2P
    3
    R
    v.
    3P
    4
    R+P
    v.
    R
    5
    R+2P
    v.
    R
    CHAP~~R
    @
    1!)59
    f)y
    Dl.,
    Max
    Euri,c
    ;ilrtl
    I>it>itl
    CHAPTER
    "T'his
    Ilttvcr txlilio~r,first ptiblistrctl in 1976, is arr
    unaltrictgd
    anrl a)r.rr.c.teri
    rcpuklication
    ctf
    ~hc
    CONTENTS
    6
    RIP
    v.
    Rf
    P
    7
    R+2P
    V.
    R-I-P
    8
    More
    Pawns: Matcrial
    Advanrage
    9
    More
    Pawns:
    Posiiional Advantage
    INTRODUCTION
    TODAY
    many
    more
    tournament
    games
    are
    being
    prayed,
    and club
    and
    match
    games
    brought
    more frcquentfy
    to a
    finish, so that
    the ending
    is
    not
    left
    to
    the
    adjudicator:but
    is
    becoming
    of
    increasing
    importance
    to
    the ordinary
    p~a)cf.
    For
    the
    expert
    it
    has
    long
    been
    an
    outstanding
    characteristic
    of
    his
    play, and it
    is
    not
    accidcntai
    that
    the greatest
    mastcrs
    of chess
    have
    also been the greatest
    masters
    of
    the end-game.
    In the
    end-game, unlike
    the
    opening,
    proficiency
    does
    not
    depnd
    on
    the memory,
    but
    upon
    methodical
    study,
    and
    it
    is
    not
    difficult,
    to
    acquire
    a
    skill
    that
    will
    add
    its
    quota of points and
    half-points
    to
    thc score
    table.
    Endings
    are
    predominantly positional.
    in
    charat%er,
    although
    com-
    binstive
    and
    tactical
    maneuvring
    often
    enlivens
    the
    play.
    The
    best
    endings
    have their
    own
    appeal,
    one
    of
    accurate
    timing
    and precision.
    But
    the
    compelling
    reason
    for
    study
    is
    surely
    the
    practical
    one:
    after
    a
    long
    struggle
    how heart-breaking
    it
    is
    not
    to
    reap
    one's full
    reward
    because
    of
    poor
    end-pby!
    In
    more
    than sixty
    examples
    from
    play in
    this
    book
    decisive
    mistakes
    wcre
    made,
    often
    by tfic greatest
    masters.
    Xn
    many
    ways
    the ending is
    a
    different kind
    of
    game:
    the
    importance
    of
    the
    pawn
    centre
    diminishes; the king
    becomes
    active; there
    is the
    possibility
    of
    stalemate;
    and the
    pawns,
    no
    longer
    a
    skeleton clothed
    by
    pieces,
    become
    powerful
    in
    themselves.
    When
    the
    number of pawns
    is
    reduced
    then
    vakes
    change,
    so
    that
    a
    piece
    may
    be
    worth
    no
    more
    than
    a
    pawn.
    Rather
    than
    a
    sketchy
    outline
    of
    the wholc
    fidd,
    we
    have made
    a
    fairly
    thorough
    study
    of
    those
    endings
    most
    likely
    to
    occur
    in play,
    especially
    chose with
    rooks.
    The
    book
    is hsl worked through as
    a
    course
    of
    study, so
    that
    the underlying ideas are
    absorbed,
    and
    a
    sound
    positional
    judgment
    acquired.
    It
    is
    not
    at
    first necessary to understand
    every
    nuance,
    far
    less
    to
    try
    to
    remember the
    mare difficult and
    complex
    variations;
    indeed,
    one
    might
    weli
    pass
    over
    the sub-varjatians
    at
    a
    first
    reading.
    Some
    of the
    examples,
    noticesably in the later chapters,
    are harder than
    others.
    Although considered a
    suitable
    Cextbok
    for
    the
    less
    skilied
    player,
    some
    more cornplicatcd
    studies,
    and
    some
    recent
    theoretical
    discoveries such
    as
    the
    analyses
    of
    R+BP+RP
    v.
    R,
    and
    Q-tKtP
    v.
    Q,
    are
    included. Endings
    at first
    difficult yidd to further
    study;
    the
    wcaker player
    nced never
    be
    discouraged,
    far in
    time
    the
    ideaas
    bbecamc
    dearer,
    and
    a
    logical pattern
    is revealed.
    The examples
    arc
    for
    the most part
    classified according
    to
    the
    kind
    CHAPTER
    IV,
    QUEEN ENDINGS
    I
    Qv.P
    2
    Q
    Y.
    Mom
    Pawns
    3
    Qs-P
    v.
    Q
    4
    Q+2P
    V.
    Q
    5
    More
    Pawns:
    Malerial
    Advantage
    6
    More Pawns:
    Positional
    Advantage
    or
    more
    series
    of
    comparative
    studies,
    e.g.
    Examplcs
    223-225,
    are
    intended
    to
    show
    the
    importance
    of
    this.
    Most
    of
    the
    usual conventions
    are
    folfawed.
    In
    chc
    diagrams
    White
    moves
    up
    the
    board.
    The
    player
    with
    the advantage, the
    'stronger
    party', is
    often
    calfcd
    Whilc.
    Howcver,
    a
    question
    mark
    is
    used
    only
    to
    indicate
    a
    dccisivc
    error
    that changes the
    course
    of thc
    game,
    and
    is
    not
    otherwise
    used.
    The
    first
    named player is
    usually
    the
    player
    of
    the White
    pieces,
    although the uolours may
    be
    reversed
    for
    clearer
    presentation.
    Far
    the same
    rertson
    the
    em--dash
    is
    omitted from
    the
    moves
    of
    sub-
    variations,
    e.g.
    P-K4
    bccomes
    PK4.
    Acknowledgments
    are
    especialIy
    given to
    Cheron's
    three
    volume
    rnastcrpiect:
    Lehr-
    lrr~d
    E111~fdbuch
    PAWN ENDINGS
    -. .
    .
    the Pawns: They am the very Life of this
    Game.
    They
    alone
    form
    the
    Atlack
    and
    the
    Wefencc;
    on
    their
    good
    OX
    bad
    Situation
    depends
    the Gain
    or
    Loss
    of
    the
    Party.'
    PIIIUDCIR,
    1749.
    I. THE
    OPPOSITION
    Bringing
    the
    king
    into
    play
    is the Erst
    thing
    to
    do
    in
    mast
    cases;
    for
    in
    contrast
    to
    the earlier phases
    of
    the
    game
    it
    is
    in
    the endins!
    that the Irin~.instcad of
    hiding himself or
    playing'into
    safety,
    bmes
    an attacking
    piece.
    Xts
    freedom
    of
    action
    as
    it
    approaches
    its
    rivai
    is
    controlled by
    a
    wfationshrp
    ktwecn
    their
    respective
    positions, which
    is
    known
    as the opposition.
    X
    The
    kings
    stand
    opposite
    one
    another,
    i.e.
    in
    opposition.
    White, having
    to
    move,
    can
    never
    force
    his
    way
    forward:
    1.
    KQ2 KQ5
    2.
    KK2 KK541e
    is
    directIy opposed.
    Conversely,
    if
    Black moves first then
    he
    in
    turn
    cannot
    get to
    his
    sixth
    rank:
    4...
    R-B
    3
    der
    ErrJspiede,
    Berlin,
    1955-57;
    Kook
    against
    fawns,
    by Mnixlis,
    Moscow,
    1956;
    Chess Endings-Pawns,
    Bfshops,
    ad
    Knights,
    by
    Maizelis, Averbach,
    and
    Chekover,
    Moscow,
    1956;
    Koncowu
    Gra
    S~ucho~+~,
    5
    K-RS
    K--Kt2
    6 K---Kt5
    ic;
    ,,,,,,,,,
    132
    7
    K
    ,,,,,,-
    R6
    K-Kt
    1
    8
    K-Kt6.
    Black
    may
    defend
    his
    corner
    square,
    8...
    KRI
    9.
    KB7
    KRZ
    10.
    KM,
    or
    Vol.
    2,
    2854,
    and
    Vol.
    3,
    1957,
    Warsaw,
    an extensive
    collection
    of
    end-games
    with pieces, by Gawlikowski.
    We should also
    like
    to
    acknowledge
    the generous help
    given
    by
    Mr.
    F.
    W.
    Allen,
    who assiduously
    checked
    thc
    proofs;
    by
    Mr.
    van
    den
    Berg,
    who assisted
    with
    analysis
    and
    in
    various
    other
    ways;
    and
    by
    Mr.
    K.
    Wbyld, whose resmrch
    was
    invaluable.
    DR.
    34.
    EIIWE,Amsterdam.
    DAVID
    NWPER, Reigate, England.
    his
    bishop's square,
    8..
    .
    KBI
    9.
    KR7
    KBZ
    10.
    KR8;
    but
    he
    is powerless
    to
    prevent White
    forcing
    his
    way
    through
    to
    the
    back rank.
    I
    September,
    1958.
    1..
    .
    KQ5 2. KQ2
    KRS
    3. KK2.
    The ppayer
    with
    the move cannot farce
    the
    advance
    of
    his king; but this is not
    all,
    for bc
    cannot
    prcvcnt
    his
    opponent's
    advance.
    We
    shall suppose it
    to
    ix
    Black's
    move:
    I...
    K-,QS
    After
    which
    White's
    forward
    path
    is
    obstructed
    only
    on
    two
    squarm
    (Q3,
    4133);
    But
    if
    I...
    KKt5
    then White
    outflanlrs
    by
    2.
    KQ3.
    Dirm
    opposition
    White
    might
    as
    easily
    have
    reachad
    Ihe
    back
    rank
    on
    the king's
    side.
    'Yo
    force this
    he
    must first move
    along
    the
    rank.
    holding
    the
    opposition: I...
    KifS
    2.
    KQ2
    (Aftc~
    the irnmcdiate outflanking
    2. KKt3 KQC,
    WJlite
    at
    &st gcts
    to
    QM8
    or
    QR8.)
    2..
    .
    KKS
    3.
    KK2 KBS
    4.
    K32 KKtS
    5.
    KKt2 and
    now
    White
    oulflanks
    by
    5...
    KBS
    6.
    KR3, or
    5...
    KRS
    6.
    KB3, then working his way up
    the
    fiIes,
    as
    before.
    White, then,
    can
    force
    his
    way
    to
    any
    White's
    further advance,
    or
    out-
    flanking, is
    restrict&
    by the
    edge
    of the
    board,
    so
    hc
    rcvakes thc
    opposition, and
    Black,
    having
    to
    move,
    must
    again give
    way-
    viii
    of
    pawn-formation,
    and
    a
    do~en
    I
    PAWN ENDXNGS
    part
    of
    the
    board,
    but
    not
    lo
    any par-
    I
    THE
    OPPOSXTION
    musf
    bo
    careliii nor
    to
    /
    5
    ...
    K-Q2
    tion
    by
    his
    pawn,
    as
    in the
    first
    variation.
    I
    corner. If I
    ...
    KKtS
    2.
    KKt2
    Whiie
    iiculrr
    square. 1%~
    Trying
    king,
    fn.
    if
    mcnced
    by
    playing I.
    ..
    KH,
    ceding
    ail
    I
    three squares
    in
    front
    of
    White's king,
    then
    Whitc must
    reply
    2. K83 rewining
    the oppositior~,fur
    eithsr
    2. KKt3 KRt4
    or
    2.
    KQ3 KQ4 loses
    it.
    moves
    along
    to
    KKt2
    and
    then
    out-
    flanks;
    or
    it'
    I.
    ..
    KB6
    2,
    KR3
    and
    White
    moves
    to
    QR7
    and
    outflanks.
    In
    botil
    these
    cases
    the diagonal
    opposition,
    which is often transitory, immediately
    rransDoses
    to
    the direct
    oonosition.
    lose
    the
    opposilion until his objective
    is
    s,,.
    KK~
    ch.
    KK3
    7.
    ~136,
    and
    5,
    in
    sight.
    if,
    for instam, Btack
    corn-
    if
    s.,.
    KKZ
    6.
    KR6.
    At
    this
    stage
    Black
    also
    draws
    aRer
    4..
    KK2 (B2)
    5.
    KB5
    KQ2,
    for
    White's
    pawn again prcvcnts
    his
    taking the
    opposition.
    5
    K-R5
    K-B2
    1
    ~nst&d, Black
    might
    play
    I...
    KQS
    Black takcs
    rhc
    opposition
    whim
    1
    Conversely, similar
    powers
    accrue to
    Rlack if White moves first.
    When
    the
    kings are
    thus
    opposed
    on
    file
    om
    square ag;dr[
    it
    is
    term&
    vertical direct opposition. It is
    usual
    to
    say
    that
    tkc player
    who
    ttasn't the
    move
    has the opposition,
    e-g.
    White bas the
    opposition
    if
    it
    is Black's
    move.
    Whoever
    movm
    first n~ust
    give
    ground;
    or
    to put
    it
    another
    way:
    if
    you
    have
    the
    opposition
    you
    can
    oizlflank
    your opponent, and
    moreover
    you
    can
    choose
    your
    momem for
    doing
    so.
    The
    player having
    thc
    vertical opposi-
    tion
    may
    force
    I~is
    wiiy
    to
    the farther-
    most rank.
    Also,
    a
    player having
    the
    horizvncal
    direct
    opposition may
    get
    to
    the farthermost
    file, e.g.
    White
    K
    at
    QKt6, BIack K
    ;it
    his
    Q3,
    which
    is
    simply Exarnpte
    1
    turned
    ninety
    degrees,
    'I'hc
    direct
    opposiiion
    (king5
    one
    square apart
    on
    the
    same file
    or
    rank)
    is
    the
    most
    fundamentai
    of
    alt
    chess
    rnanceuvm;
    and
    is
    of
    conseqritnce
    in
    most
    of
    the
    pawn endings in
    this
    book.
    K-K2
    KKt2 RR5
    3*
    KB2
    Ki35
    4,
    White's
    king
    advances
    round
    the
    side
    of
    his pawn.
    KK'5
    '.
    KK2 KR5
    6.
    KB2 KR4
    7.
    KB3, erc.
    In
    practice
    the
    diagonal
    oppasiiion
    is
    usually seen
    as a
    defcasive
    manceuvre,
    a
    Instcad,
    6...
    K-QI
    may
    be pfayed
    ,
    ~neansofpmventingtheopponent taking
    at
    once.
    K-42
    '
    The
    direct
    and diagonaI opposiliuns
    1
    arc the only forms of close opposition
    Now
    that
    the
    pawn is
    on
    the sixth
    only
    j
    wkem
    the
    square
    or
    squares controlled
    ibis retrat
    draws-
    If
    7.
    .+
    KKI
    rfll)'!
    !
    by
    one
    king
    may
    also
    K-41
    8.
    KK6
    (86)
    KQI
    8.
    PQ7.
    I
    the
    other. There
    arc
    also lona-ran%
    catjlmandd
    by
    i
    forms
    of
    the opposition,
    where
    tl&
    kin&
    8
    K.--B6
    K-B1
    are
    three
    or
    five
    squares
    apart.
    The
    kings
    are
    dcfincd
    as
    stand~ng
    In
    opposition
    when
    (a)
    they
    are
    on squarcs
    of
    the
    same colour, and
    (b)
    here
    is
    an
    cdd
    number
    of
    squares between them by
    he
    most dirrct
    route
    or
    routes.
    4
    With
    tllree
    squams
    between
    ihcm
    on
    the
    same
    file,
    the
    kings are
    in
    vertical
    distant
    opposition. The player who has
    the opposition
    (we
    shalt suppose it to be
    Whitc)
    ha.?
    tbc power
    to
    get
    to any pari
    of
    the hard,
    as
    in
    ExampIe
    I.
    Black takes the opposition, and
    White's
    king
    is unablc to cuminand
    the
    queening square.
    9
    P-Q7 ch.
    White plays and draws
    3
    The
    kings arc one square
    apart
    on
    the
    same
    diagonal,
    and
    are said
    to
    be
    in
    diagonal
    opposition.
    The
    possession
    of
    any
    form
    of
    thc
    opposition mcans
    that
    one
    can
    force
    one's
    way
    to
    any
    part
    of
    the hoard.
    If
    it
    is
    Black's
    move,
    then
    Mite ha the
    onnosition. and
    we
    mav
    sunoose
    he
    Black
    plays
    end
    loses
    2
    The
    o~tplrsition
    is
    here the
    decbive
    Factor, for
    lidnabla
    White
    to
    control the
    quacning
    square.
    1
    ...
    But
    without the
    opprtsition
    White
    cannot
    win.
    I
    None
    of
    Black's
    eight pwsibIc moves
    prevents the invasion
    of
    his
    ranks. If he
    advances,
    Wltite takes
    the
    diract opposi-
    tion; if he
    retreats
    Wllite pursues,
    main-
    taining rlre ciisiant opposition; and
    if
    he
    movm
    sideways,
    as
    here,
    White outflanks
    by stepping
    to
    the other
    side.
    K-Kt3
    FC,,,-.ICt3
    2
    K-Kt4
    K-I33
    2
    K-34
    K--,,B3
    3
    K-34
    White
    holds the opposition until his
    king
    is
    in
    front
    of
    3
    P-Q4
    White
    must try
    this as
    he
    will
    make
    no
    badway
    with
    his
    king.
    his
    Dawn.
    the
    file
    as)
    tion
    bacalrse his pawn
    occupies
    the
    5
    K-BS
    relevant
    square.
    This
    always happens
    Thc
    right
    moment
    for
    the outfianking
    i
    when
    the
    pawn
    is
    beside
    or
    ahead
    of
    its
    movement.
    i
    White
    cannot
    take
    the direct
    opposi-
    Whitc
    outfianks at once.
    If
    he
    wishes
    instead to penetrate the king's
    side,
    hc
    must first
    play
    along
    the
    rank,
    2.
    K-42.
    2
    ...
    lL-02
    3
    K-,,R4
    1
    There iu
    often a
    choice,
    and either
    3
    )
    king
    If
    White
    is
    ro
    win
    he
    must
    be
    able
    Diugonaf opposition
    to
    manmvre
    his
    king clear
    of
    obstruc-
    I
    wants
    to get to
    a
    square
    near
    his KR8
    6
    P-46 ch.
    !
    the
    direcr opposition,
    as
    in
    Example
    7.
    7
    10
    K-Q6
    stalemate.
    K-4.1
    If
    4..
    .
    RB3
    5.
    KK5.
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