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  • Evaluating User Experience in Games Concepts and Methods, Usability

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    Human-Computer Interaction Series
    Editors-in-chief
    John Karat
    IBM Thomas J. Watson Research Center (USA)
    Jean Vanderdonckt
    Université catholique de Louvain (Belgium)
    Editorial Board
    Gaëlle Calvary, LIG-University of Grenoble 1, France
    John Carroll, School of Information Sciences & Technology, Penn State University, USA
    Gilbert Cockton, Northumbria University, UK
    Larry Constantine, University of Madeira, Portugal, and Constantine & Lockwood Ltd,
    Rowley, MA, USA
    Steven Feiner, Columbia University, USA
    Peter Forbrig, Universität Rostock, Germany
    Elizabeth Furtado, University of Fortaleza, Brazil
    Hans Gellersen, Lancaster University, UK
    Robert Jacob, Tufts University, USA
    Hilary Johnson, University of Bath, UK
    Kumiyo Nakakoji, University of Tokyo, Japan
    Philippe Palanque, Université Paul Sabatier, France
    Oscar Pastor, University of Valencia, Spain
    Fabio Pianesi, Bruno Kessler Foundation (FBK), Italy
    Costin Pribeanu, National Institute for Research & Development in Informatics, Romania
    Gerd Szwillus, Universität Paderborn, Germany
    Manfred Tscheligi, Universität of Salzburg, Austria
    Gerrit van der Veer, University of Twente, The Netherlands
    Shumin Zhai, IBM Almaden Research Center, USA
    Thomas Ziegert, SAP Research CEC Darmstadt, Germany
    Human-Computer Interaction is a multidisciplinary field focused on human aspects of the
    development of computer technology. As computer-based technology becomes increas-
    ingly pervasive – not just in developed countries, but worldwide – the need to take a
    human-centered approach in the design and development of this technology becomes ever
    more important. For roughly 30 years now, researchers and practitioners in computational
    and behavioral sciences have worked to identify theory and practice that influences the
    direction of these technologies, and this diverse work makes up the field of human-computer
    interaction. Broadly speaking, it includes the study of what technology might be able to do
    for people and how people might interact with the technology.
    In this series, we present work which advances the science and technology of developing
    systems which are both effective and satisfying for people in a wide variety of contexts. The
    human-computer interaction series will focus on theoretical perspectives (such as formal
    approaches drawn from a variety of behavioral sciences), practical approaches (such as the
    techniques for effectively integrating user needs in system development), and social issues
    (such as the determinants of utility, usability and acceptability).
    For further volumes:
    Regina Bernhaupt
    Editor
    Evaluating User Experience
    in Games
    Concepts and Methods
    123
    Editor
    Asst. Prof. Regina Bernhaupt
    Université Paul Sabatier, Toulouse III
    Institut de Recherche en
    Informatique de Toulouse (IRIT)
    118 Route de Narbonne
    31062 Toulouse Cedex 9
    France
    Regina.Bernhaupt@irit.fr
    ISSN 1571-5035
    ISBN 978-1-84882-962-6
    e-ISBN 978-1-84882-963-3
    DOI 10.1007/978-1-84882-963-3
    Springer London Dordrecht Heidelberg New York
    British Library Cataloguing in Publication Data
    A catalogue record for this book is available from the British Library
    Library of Congress Control Number: 2009943127
    © Springer-Verlag London Limited 2010
    Apart from any fair dealing for the purposes of research or private study, or criticism or review, as
    permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced,
    stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers,
    or in the case of reprographic reproduction in accordance with the terms of licenses issued by the
    Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to
    the publishers.
    The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a
    specific statement, that such names are exempt from the relevant laws and regulations and therefore free
    for general use.
    The publisher makes no representation, express or implied, with regard to the accuracy of the information
    contained in this book and cannot accept any legal responsibility or liability for any errors or omissions
    that may be made.
    Printed on acid-free paper
    Springer is part of Springer Science+Business Media (www.springer.com)
    [ Pobierz całość w formacie PDF ]
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