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Ethos Magazine 03, Podreczniki RPG, Ethos Magazine[ Pobierz całość w formacie PDF ]ETHOS M AGAZINE ETHOS MAGAZIN issue 04, may/june 2003 em ethos magazine issue 03, may/june 2003 INSIDE inside • the sojourner’s diary: scopula—city on the edge • a fantasy lexicon – with place names for your campaign setting • A dragon’s protection, part one - epic series of short stories • celtos: chapter two – celtic classes • bone runes - new magic items and spells for d&d • combat tactics: fighter - tactics for using a fighter pc in combat • plus editorial and news WWW.ETHOS.CURVEDSPACES.COM 1 ETHOS MAGAZINE ETHOS MAGAZIN issue 04, may/june 2003 em ethos magazine CONTENTS contents regulars CREDITS credits editorial 3 editor: james henley deputy editor: clayton bunce asst. editors: daniel crocker, chris perkins staff writers: ryan boell, dominique crouzet, bruce gulke art director: chris morris artists: john bingham, john o’connor, herman lau contributors: robert sullivan, alex gilbey cover image: wizard in a cave by john o’connor. copyright © john o’connor 2003. the sojourner’s diary 4 celtos 6 features a dragon’s protection 14 bone runes 15 a fantasy lexicon 19 COPYRIGHT THE WEBSITE copyright the website " d20 System " and the " d20 System " logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at Dungeons & Dragons and Wizards of the Coast are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Some of this magazine, where named on the back page, is Open Game Content under the Open Game Licence version 1.0a . All text and art not marked as Open Gaming Content remains Copyright © 2003 of the original author or artist, and is used with permission by Ethos Magazine . You are free to use this material for personal use, but commercial distribution of the materials is prohibited without the express permission of the copyright holder. The Ethos Magazine product identity is copyright © 2003 Ethos Magazine. As well as our pages at the d20 magazine rack , EM also has its own website. There you can get up to date new s from our production team, find staff biographies and download back issues. You can subscribe to Ethos Magazine by visiting our homepage @ Fill your email into the space in the Ethos sidebar, and just click to receive notification as soon as the newest issue of EM is ready, as well as other news. From our homepage you can also access the official Ethos message boards, where you can throw your questions at Ethos staff, and give us your suggestions and feedback on EM. visit our website @ WWW.ETHOS.CURVEDSPACES.COM 2 ETHOS MAGAZINE ETHOS MAGAZIN issue 04, may/june 2003 EDITORIA L EDITORIA editorial my two cents by james henley staff team, especially due to the amount of delaying I’ve done over the last few months. And thank you to the guys at d20 zines, once again, for all their help. Back to the future The Future of Ethos. Well, once we get past the next few issues, hopefully we will start to expand. I have plans for a Sci-fi Ezine, and for further coverage of d20 Modern in Ethos. Also, there is Crookhaven, a pet project of myself and Clayton, and hopefully, the Special Issue of Ethos will be out sometime in the next two months. In case you haven’t heard, from now on Ethos will be a bi-monthly ezine, as opposed to a monthly periodical. This means that there is a lot less pressure on me to deliver, and it also means that each issue of Ethos will be packed with a lot more goodness than it has been. So, look forward to our next, July / August issue, for release at the beginning of July, or the end of June. This all also means that there will be different deadlines for our forthcoming issues. The deadlines for the rest of this year are now up on our homepage, at www.ethos. curvedspaces.com . And finally… Please check out our website and our web forums, as they are there for your convenience. They are also the best way to contact our staff without hassle. You can also join our mailing list. So, enjoy this issue, and I hope you’ll look forward to the next. So, whatever happens this month, enjoy your dice! Hi, welcome to the third issue of Ethos Magazine. Sorry that it’s been delayed and delayed, but finally it’s here and ready for publication. So, in this issue: Clayton Bunce, newly promoted Deputy Editor, brings us another edition of The Sojourner’s Diary. This time with yet another great addition to your campaign. Also for the Dungeon Master, Bruce Gulke’s Fantasy Lexicon is great for all those place names you can’t think of. Robert Sullivan brings us Bone Runes, a new set of magic items and spells, with a unique background. Finally, Alex Gilbey’s series of short stories, A Dragon’s Protection, continues in this issue. Some Thankyous... Right, that’s my thought for today, so moving swiftly on, a few thank you’s, and then we’ll talk about the future. Okay, thanks to Jeff Wheeler, on the production team at Deep Magic , the fantasy and sci-fi ezine, for his kind words of encouragement, and the signed copy of his book. Also, thank you to my ‘Til next week! James James Henley, Editor. 22nd May 2003 Wales, UK WWW.ETHOS.CURVEDSPACES.COM 3 ETHOS MAGAZINE ETHOS MAGAZIN issue 04, may/june 2003 The Sojourner’s Diary scopula scopula - city on the city on the edge as the sojourner continues on his travels he continues to send back his findings by clayton bunce Overlooking the Selva Mar, the southernmost Sea, precariously perched in and on the nearly vertical limestone cliffs, is an ancient fortress known originally as Margate. Today, Margate is called Scopula, and it is one of the most unique cities I have ever visited. The entire city is clustered in rows, or Stratas, from the top of the thousand foot cliffs down to the ocean. There, piers strut out into the choppy waves; goods are brought here and distributed along The Road- the sole pathway serving the population of 6,000. A fiercely independent people, Scopulans view outsiders with curiosity and distrust, and if you have nothing to offer the city, you are not welcome. The territory leading to the cliffs themselves is wild and dangerous, and entry to the city by land is through a single, heavily guarded gate flanked by stone walls. The Scopulans take their isolation seriously. Upon approaching Scopula by boat, the first thing I noticed (besides the seven levels of buildings, poised above me as if about to tumble into the sea) were the strange pens scattered about the ‘bay’. In the absence of arable soil for farming, much less horizontal land, Scopula’s agriculture is based solely on the sea. These pens are the farms - seaweed, kelp, fish, and oyster beds. The fishing industry is the main source of food, and those that work these waters jealously protect their spawning grounds, aided by the Marscops, the equivalent of the Navy. The lowest level, the first Strata, of the city are the industries that maintain and distribute the products of the farms and the fishermen. Here are the fish processors, warehouses, importers, and the boatbuilders. Scopula maintains a healthy trade in these foods, plenty enough for lumber and other goods not normally found in cliffs. Also very important here is the Hydrolift, the water refiners. This is the main source of fresh water for the city, and the raw seawater is filtered and pumped through an ingenious system of gear houses built on each Strata.The naval yards and the barracks are found here too. No hostile force has ever successfully invaded Scopula. Following The Road east in a steady incline, I reach the ‘hill’, where the road abruptly climbs like a staircase to the second Strata. Here I find the markets and fishmongers, peddlers and traders, spread over the road right to edge of the cliff. Taverns and shops are packed against the rock, concealing the caves that were once the Margate Stronghold.Rumors abound concerning the size and depth of these tunnel complexes-and of the possible contents of the caves. Shallow ones are still used as living space, and it is said deeper ones lead to ancient temples and other structures of a cliff-dwelling civilization. The third Strata consists of the craftsmen and their homes. Walking carefully along The Road, the edge of which drops 75 feet to the piers below, I see the blacksmiths, tailors, leatherworkers, soapmakers, weavers, and such, in between more taverns, inns, and homes. Laden burros, the chief transportation in Scopula, deftly move from Strata to Strata. The fourth has more houses built into the rock, and here the artisans ply their crafts -the most renown being the carvers of scrimshaw, or whale bones. The art reaches its pinnacle here in Scopula. They fashion intricate jewelry, scabbards, furniture and more in minutely detailed images of the sea, the history of the city, and lands and monsters beyond. It is beautiful work, and exorbitantly priced. The next three levels are the residential homes-densely-packed buildings are carved deep into the cliffs. Each Strata houses more than 1500 citizens, and most of the structures venture far into the rock. At the end of the fifth Strata, dangerously jutting over the water far below, is the Plateau, the public grounds. Here orators ramble, religious men preach, and idealists pontificate. Crowds are clustered here day and evening- and the glowing lanterns on the front of every building in Scopula make an awe-inspiring picture at night from the sea. These are also a hardened people, living in a wind-blown dangerous habitat and most working the treacherous Selva Mar for a living. The tradition of isolation is ingrained, and at the top Strata this is evident, where the flatland meets the sea. With a commanding view of the ocean and a gateway to the lands of Penhasco, the Cliffwatchers are the protectorate of Scopula. Here is the Roofhouse, the home of Thelik, Governor of the City. A fair but cautious man, he leads the WWW.ETHOS.CURVEDSPACES.COM 4 ETHOS MAGAZINE ETHOS MAGAZIN issue 04, may/june 2003 Summit, where all facets of the Scopulan population are represented. Beyond the Gate is the unknown- few of these people ever venture far from the Cliff. As I pass through the Gate, heading north towards Synquist, far away, I think to myself I should like to return here when I have more time- back to the City on the Edge. ‘behind’ the city can lead to numerous dungeon-style adventures. There may be temples of ancient sea-worshippers, suhuagin ruins (perhaps once the sea level was higher?), and pirate treasure… > The ancient civilization of the Margate built a fortress here for a reason, maybe as a religious center, or to seal an evil creature inside the cliffs themselves… > If an ecological disaster were to ruin the local sealife, the party might be hired to restore the lifeblood of the city. After all, these folks don’t get out much… > Anything resembling a streetfight would be a hair-raising event in itself! If you have any suggestions or ideas for the Sojourner’s Diary, please email them to scorpio09@go.com . Scopula in Your Campaign This is a city of mystery. It has ancient roots and unusual traits, and can provide an interesting backdrop for a session. > The caves and tunnels Scopula - City on the Edge. Copyright 2003, Morningstar Maps. WWW.ETHOS.CURVEDSPACES.COM 5 [ Pobierz całość w formacie PDF ] |
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