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  • Ethos Magazine 03, Podreczniki RPG, Ethos Magazine

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    ETHOS M
    AGAZINE
    ETHOS MAGAZIN
    issue 04, may/june 2003
    em
    ethos magazine
    issue 03, may/june 2003
    INSIDE
    inside

    the sojourner’s diary:
    scopula—city on the
    edge

    a fantasy lexicon – with
    place names for your
    campaign setting

    A dragon’s protection,
    part one - epic series of
    short stories

    celtos: chapter two –
    celtic classes

    bone runes - new magic
    items and spells for d&d

    combat tactics: fighter -
    tactics for using a
    fighter pc in combat

    plus editorial and news
    WWW.ETHOS.CURVEDSPACES.COM
    1
     ETHOS MAGAZINE
    ETHOS MAGAZIN
    issue 04, may/june 2003
    em
    ethos magazine
    CONTENTS
    contents
    regulars
    CREDITS
    credits
    editorial
    3
    editor:
    james henley
    deputy editor:
    clayton bunce
    asst. editors:
    daniel crocker, chris perkins
    staff writers:
    ryan boell, dominique crouzet,
    bruce gulke
    art director:
    chris morris
    artists:
    john bingham, john o’connor,
    herman lau
    contributors:
    robert sullivan, alex gilbey
    cover image:
    wizard in a cave by john
    o’connor. copyright © john
    o’connor 2003.
    the sojourner’s diary
    4
    celtos
    6
    features
    a dragon’s protection
    14
    bone runes
    15
    a fantasy lexicon
    19
    COPYRIGHT
    THE WEBSITE
    copyright
    the website
    "
    d20 System
    " and the "
    d20 System
    " logo are
    trademarks owned by Wizards of the Coast and are
    used according to the terms of the d20 System License
    version 1.0. A copy of this License can be found at
    Dungeons & Dragons
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    Wizards of the Coast
    are registered trademarks
    owned by Wizards of the Coast, Inc., a subsidiary of
    Hasbro, Inc., and are used with permission.
    Some of this magazine, where named on the back
    page, is Open Game Content under the
    Open Game
    Licence version 1.0a
    . All text and art not marked as
    Open Gaming Content remains Copyright © 2003 of the
    original author or artist, and is used with permission by
    Ethos Magazine
    . You are free to use this material for
    personal use, but commercial distribution of the
    materials is prohibited without the express permission
    of the copyright holder.
    The Ethos Magazine product identity is copyright ©
    2003 Ethos Magazine.
    As well as our pages at the d20 magazine rack
    , EM also has its own website. There
    you can get up to date new s from our production team,
    find staff biographies and download back issues.
    You can subscribe to Ethos Magazine by visiting our
    homepage @
    Fill
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    of EM is ready, as well as other news.
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    and feedback on EM.
    visit our website @
    WWW.ETHOS.CURVEDSPACES.COM
    2
     ETHOS MAGAZINE
    ETHOS MAGAZIN
    issue 04, may/june 2003
    EDITORIA L
    EDITORIA
    editorial
    my two cents by
    james henley
    staff team, especially due to the
    amount of delaying I’ve done over
    the last few months. And thank
    you to the guys at d20 zines, once
    again, for all their help.
    Back to the future
    The Future of Ethos. Well, once
    we get past the next few issues,
    hopefully we will start to expand. I
    have plans for a Sci-fi Ezine, and
    for further coverage of d20
    Modern in Ethos.
    Also, there is
    Crookhaven, a pet project of
    myself and Clayton, and
    hopefully, the Special Issue of
    Ethos will be out sometime in the
    next two months.
    In case you haven’t
    heard, from now on Ethos will be
    a bi-monthly ezine, as opposed to
    a monthly periodical. This means
    that there is a lot less pressure on
    me to deliver, and it also means
    that each issue of Ethos will be
    packed with a lot more goodness
    than it has been. So, look forward
    to our next, July / August issue,
    for release at the beginning of
    July, or the end of June. This all
    also means that there will be
    different deadlines for our
    forthcoming issues. The deadlines
    for the rest of this year are now up
    on our homepage, at
    www.ethos.
    curvedspaces.com
    .
    And finally…
    Please check out our website and
    our web forums, as they are there
    for your convenience. They are
    also the best way to contact our
    staff without hassle. You can also
    join our mailing list.
    So, enjoy this issue, and I
    hope you’ll look forward to the
    next. So, whatever happens this
    month, enjoy your dice!
    Hi, welcome to the third issue of
    Ethos Magazine. Sorry that it’s
    been delayed and delayed, but
    finally it’s here and ready for
    publication.
    So, in this issue: Clayton
    Bunce, newly promoted Deputy
    Editor, brings us another edition of
    The Sojourner’s Diary. This time
    with yet another great addition to
    your campaign. Also for the
    Dungeon Master, Bruce Gulke’s
    Fantasy Lexicon is great for all
    those place names you can’t think
    of.
    Robert Sullivan brings us
    Bone Runes, a new set of magic
    items and spells, with a unique
    background. Finally, Alex Gilbey’s
    series of short stories, A Dragon’s
    Protection, continues in this issue.
    Some Thankyous...
    Right, that’s my thought for today,
    so moving swiftly on, a few thank
    you’s, and then we’ll talk about
    the future.
    Okay, thanks to Jeff
    Wheeler, on the production team
    at
    Deep Magic
    , the fantasy and
    sci-fi ezine, for his kind words of
    encouragement, and the signed
    copy of his book.
    Also, thank you to my
    ‘Til next week!
    James
    James Henley,
    Editor.
    22nd May 2003
    Wales, UK
    WWW.ETHOS.CURVEDSPACES.COM
    3
     ETHOS MAGAZINE
    ETHOS MAGAZIN
    issue 04, may/june 2003
    The Sojourner’s Diary
    scopula
    scopula - city on the
    city on the
    edge
    as the sojourner continues on his travels he continues to send back his findings by
    clayton bunce
    Overlooking the Selva Mar, the
    southernmost Sea, precariously
    perched in and on the nearly
    vertical limestone cliffs, is an
    ancient fortress known originally
    as Margate. Today, Margate is
    called Scopula, and it is one of the
    most unique cities I have ever
    visited. The entire city is clustered
    in rows, or Stratas, from the top of
    the thousand foot cliffs down to
    the ocean. There, piers strut out
    into the choppy waves; goods are
    brought here and distributed along
    The Road- the sole pathway
    serving the population of 6,000. A
    fiercely independent people,
    Scopulans view outsiders with
    curiosity and distrust, and if you
    have nothing to offer the city, you
    are not welcome. The territory
    leading to the cliffs themselves is
    wild and dangerous, and entry to
    the city by land is through a
    single, heavily guarded gate
    flanked by stone walls. The
    Scopulans take their isolation
    seriously.
    Upon approaching Scopula by
    boat, the first thing I noticed
    (besides the seven levels of
    buildings, poised above me as if
    about to tumble into the sea) were
    the strange pens scattered about
    the ‘bay’. In the absence of arable
    soil for farming, much less
    horizontal land, Scopula’s
    agriculture is based solely on the
    sea. These pens are the farms -
    seaweed, kelp, fish, and oyster
    beds. The fishing industry is the
    main source of food, and those
    that work these waters jealously
    protect their spawning grounds,
    aided by the Marscops, the
    equivalent of the Navy.
    The lowest level, the first
    Strata, of the city are the
    industries that maintain and
    distribute the products of the
    farms and the fishermen. Here are
    the fish processors, warehouses,
    importers, and the boatbuilders.
    Scopula maintains a healthy trade
    in these foods, plenty enough for
    lumber and other goods not
    normally found in cliffs. Also very
    important here is the Hydrolift, the
    water refiners. This is the main
    source of fresh water for the city,
    and the raw seawater is filtered
    and pumped through an ingenious
    system of gear houses built on
    each Strata.The naval yards and
    the barracks are found here too.
    No hostile force has ever
    successfully invaded Scopula.
    Following The Road east in a
    steady incline, I reach the ‘hill’,
    where the road abruptly climbs
    like a staircase to the second
    Strata. Here I find the markets
    and fishmongers, peddlers and
    traders, spread over the road right
    to edge of the cliff. Taverns and
    shops are packed against the
    rock, concealing the caves that
    were once the Margate
    Stronghold.Rumors abound
    concerning the size and depth of
    these tunnel complexes-and of
    the possible contents of the
    caves. Shallow ones are still used
    as living space, and it is said
    deeper ones lead to ancient
    temples and other structures of a
    cliff-dwelling civilization.
    The third Strata consists of the
    craftsmen and their homes.
    Walking carefully along The Road,
    the edge of which drops 75 feet to
    the piers below, I see the
    blacksmiths, tailors,
    leatherworkers, soapmakers,
    weavers, and such, in between
    more taverns, inns, and homes.
    Laden burros, the chief
    transportation in Scopula, deftly
    move from Strata to Strata. The
    fourth has more houses built into
    the rock, and here the artisans ply
    their crafts -the most renown being
    the carvers of scrimshaw, or
    whale bones. The art reaches its
    pinnacle here in Scopula. They
    fashion intricate jewelry,
    scabbards, furniture and more in
    minutely detailed images of the
    sea, the history of the city, and
    lands and monsters beyond. It is
    beautiful work, and exorbitantly
    priced.
    The next three levels are the
    residential homes-densely-packed
    buildings are carved deep into the
    cliffs. Each Strata houses more
    than 1500 citizens, and most of
    the structures venture far into the
    rock. At the end of the fifth Strata,
    dangerously jutting over the water
    far below, is the Plateau, the
    public grounds. Here orators
    ramble, religious men preach, and
    idealists pontificate. Crowds are
    clustered here day and evening-
    and the glowing lanterns on the
    front of every building in Scopula
    make an awe-inspiring picture at
    night from the sea. These are also
    a hardened people, living in a
    wind-blown dangerous habitat and
    most working the treacherous
    Selva Mar for a living. The
    tradition of isolation is ingrained,
    and at the top Strata this is
    evident, where the flatland meets
    the sea. With a commanding view
    of the ocean and a gateway to the
    lands of Penhasco, the
    Cliffwatchers are the protectorate
    of Scopula. Here is the
    Roofhouse, the home of Thelik,
    Governor of the City. A fair but
    cautious man, he leads the
    WWW.ETHOS.CURVEDSPACES.COM
    4
     ETHOS MAGAZINE
    ETHOS MAGAZIN
    issue 04, may/june 2003
    Summit, where all facets of the
    Scopulan population are
    represented. Beyond the Gate is
    the unknown- few of these people
    ever venture far from the Cliff. As I
    pass through the Gate, heading
    north towards Synquist, far away,
    I think to myself I should like to
    return here when I have more
    time- back to the City on the
    Edge.
    ‘behind’ the city can
    lead to numerous
    dungeon-style
    adventures. There may
    be temples of ancient
    sea-worshippers,
    suhuagin ruins (perhaps
    once the sea level was
    higher?), and pirate
    treasure…
    > The ancient civilization
    of the Margate built a
    fortress here for a
    reason, maybe as a
    religious center, or to
    seal an evil creature
    inside the cliffs
    themselves…
    > If an ecological disaster
    were to ruin the local
    sealife, the party might
    be hired to restore the
    lifeblood of the city.
    After all, these folks
    don’t get out much…
    > Anything resembling a
    streetfight would be a
    hair-raising event in
    itself!
    If you have any suggestions or
    ideas for the Sojourner’s Diary,
    please email them to
    scorpio09@go.com
    .
    Scopula in Your Campaign
    This is a city of mystery. It has
    ancient roots and unusual traits,
    and can provide an interesting
    backdrop for a session.
    > The caves and tunnels
    Scopula - City on the Edge. Copyright 2003, Morningstar Maps.
    WWW.ETHOS.CURVEDSPACES.COM
    5
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