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  • Ethos Magazine 01, Podreczniki RPG, Ethos Magazine

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    EM
    Issue 01, February 2003
    Ethos Magazine - An Unofficial D&D Ezine
    1
    ethos magazine
    Issue 01, February 2003
    INSIDE:
    Interview with Steve Creech
    of D20 Magazine Rack.
    Fantasy Short Fiction.
    Is your mini cool? A review
    or miniatures for use in
    D&D.
    Ryan Boell, formerly of
    Asgard, brings us the new
    Story Craft.
    Plus Gaming News &
    Rumours
    www.ethos.curvedspaces.com
    www.ethos.curvedspaces.com
     Issue 01, February 2003
    2
    Ethos Magazine - An Unofficial D&D Ezine
    EM
    editorial
    Hi guys. Welcome to the first
    issue of Ethos Magazine.
    Ethos is looking to be the best
    ezine on the web yet. We have an
    excellent staff and some good
    submissions, plus my skills as an
    editor and layout artist, have gone
    together beautifully to make this
    wonderful ezine. On behalf of my
    staff, we thank you for taking the
    time to read this, the first issue,
    and invite you to subscribe to the
    mailing list and receive next
    month’s by email.
    editorial
    have accepted.
    Finally, I want to thank you, the
    reader, for finding our site and
    downloading our first issue.
    Thanks!
    This month all the staff are
    showing off their writing skills.
    Clayton, our resident cartographer,
    has a quick adventure ‘add-on’,
    which will fit into any campaign
    setting with relatively little
    difficulty. Chris Morris, my best
    friend and a modelling and
    miniatures specialist, talks about
    using miniatures in Dungeons &
    Dragons. Ryan Boell, formerly of
    Asgard Magazine, begins a new
    series of StoryCraft articles with us.
    This month’s is on generating
    adventure hooks randomly using
    cards. We spoke to Steven Creech
    of the d20 Magazine Rack and d20
    Zine! about him and the d20
    publishing industry. Dimitrii gives
    his spirited response to a website
    which is damning all role-play. And
    finally, yours truly writes about
    advanced role-playing technique in
    the first of two articles. I’ll leave
    you to enjoy it.
    ethos magazine
    credits
    Editor
    James Henley
    Staff Editors
    Clayton Bunce
    Daniel Crocker
    Staff Writers
    Dimitrii Pavlov
    Ryan Boell
    Dominique Crouzet
    Bruce Gulke
    Chris Morris
    Ilustrators
    Herman Lau
    John Bingham
    John O’Connor
    Cover Illustration
    White Dragon Attack by John
    Bingham. Copyright © 2003 John
    Bingham.
    I couldn’t leave you to consume our
    first issue without offering my
    thanks to a few people. Here they
    are.
    Thank you, of course to my
    wonderful staff team, from Dmitrii
    and Clayton with their enthusiasm
    and dedication to the experienced
    Bruce, Ryan and John O’Connor.
    Thank you also to Herman and
    John Bingham (whose excellent art
    is displayed on the front cover) my
    other two illustrators. And, finally,
    thank you to all the other staff
    members.
    Thank you to all those on the
    ENWorld message boards who
    offered advice and constructive
    criticism and thank you especially
    to Steve Creech of the D20
    Magazine Rack and editor of ‘D20
    Zine!’, for his support and for his
    original offer of joining the
    Magazine Rack syndicate, which we
    See you next month,
    contents
    Regulars
    :-P
    Editorial
    2
    James Henley,
    Editor.
    StoryCraft
    #1:
    “Fate, fortune and fabulous
    adventures!”
    3
    copyright information
    'd20 System' and the d20 System logo are trademarks of Wizards of the
    Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission.
    Dungeons & Dragons and Wizards of the Coast are registered trademarks of
    Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with
    permission.
    Some of this magazine, where marked, is Open Game Content under the Open
    Game Licence version 1.0a. All text and art not marked as Open Gaming
    Content remains Copyright © 2003 of the original author or artist, and is
    used with permission by Ethos Magazine. You are free to use this material for
    personal use, but commercial distribution of the materials is prohibited
    without the express permission of the copyright holder.
    copyright information
    5
    The Sojourner’s Diary
    Opulentium Arcus: The City of
    Canals
    Features
    Advanced Role-Play
    8
    Treatise on Father Ramos
    10
    Speaking of Ezines...
    13
    D&D Models for Begin-
    ners… and Halflings
    18
    Resources
    Prestige Class: Crying
    Freeman
    submissions
    Ethos Magazine will accept submissions from anyone as long as
    they follow the appropriate guidelines at www.ethos.0c atch.com/
    submissions.htm. Email your submissions to
    ethosmagazine@hotmail.com.
    submissions
    20
    Prestige Class: Carteo-
    mancer
    22
    Core Class: Investigator
    23
    www.ethos.curvedspaces.com
     Issue 01, February 2003
    Ethos Magazine - An Unofficial D&D Ezine
    3
    #1: "fate, fortune and
    #1:
    "fate, fortune and
    fabulous adventures!"
    fabulous adventures!"
    The first in the new series of StoryCraft by Ryan Boell
    Some people have problems
    coming up with great
    storylines for their
    adventures. Most people get
    stuck or have writer's block.
    What I have found that helps
    me is two tools that I have and
    use quite constantly. They
    dont cost much actually,
    maybe $20.00 each. One is
    the
    Alastair Crowley Toth
    Tarot
    deck. The cards have
    words at the bottom of them.
    The other tool I use is a card
    game from
    Atlas-Games
    called
    Once Upon A Time
    . Its
    a storytelling game in which a
    group of people have to
    collectivly string a story
    together. I find both of these
    help and i will give examples
    of each.
    (Works) - Reversed, The Sun
    and 2 Disks (Change)
    turn for the worse. Lets use
    the hometown scenario, shall
    we?
    I draw another card, Ooh,
    The Devil. This means
    ambition, blind impulse,
    temptation, secret plan about
    to be executed. Well, now we
    know what is going on with
    the town, but why and by
    whom? Two more cards
    please. The Ace of Disks and
    the Queen of Swords. For
    those who aren't into the
    pagan arts, a book comes with
    these cards so you can look up
    some of the meanings. The
    Ace of Disks means the
    beginning of money, finances,
    wealth and so forth. The
    Queen of Swords means
    perceptive, graceful, keen
    observer. Hmm. That doesn't
    fit. However, we'll reverse it
    so it reads; cruel, sly,
    deceitful, superficial
    attractiveness which makes
    her more dangerous.
    Hmm. I smell a lot of
    potential here. A rich and
    wealthy woman who is cruel,
    sly and very cunning and
    beautiful. A motive is what we
    need now, a reason for her to
    -
    Reversed.
    Works means things like
    business, paid employment,
    growth and increase of
    material things. This is
    reversed, so it is the opposite
    of these things. The Sun
    means glory, gain, riches,
    truth. Change means just
    that, harmony of change,
    alteration of loss and gain,
    weakness and strength, etc.
    So one possible way to see
    this plot is: The PCs have
    exhausted their wealth and
    finances and now, their
    employment with their
    contractor has run up. So
    they leave and start seeking
    out glories, riches and fame.
    After all, that is what
    adventurers do, isn't it? They
    return to a hometown or a
    place they know real well to
    find that things have changed
    quite a bit. A favorite leader
    is no longer a leader, the
    towns wealth has decreased
    considerably, where it was
    safe, it is now dangerous.
    Now we have a part of a plot.
    A familiar place has taken a
    Alastair Crowley Toth Tarot
    Cards
    I shuffled the deck and now I
    pull cards. Usually you need a
    conflict and a reason for
    conflict. The one thing to
    understand is that, when a
    card is upside-down (also
    known as reversed), it means
    the opposite of what it means.
    I pulled 3 cards: 3 Disks
    www.ethos.curvedspaces.com
     Issue 01, February 2003
    4
    Ethos Magazine - An Unofficial D&D Ezine
    turn the heroes hometown
    upside down. Three more
    cards reveal: Knight of
    Wands, The Chariot (Reversed)
    and 10 Swords - Ruin
    (Reversed). The Knight of
    Wands means a man of
    generosity, prideful and swift.
    The Chariot means
    Faithfulness, success, victory.
    But it is reversed so it means
    authority under authority,
    violence in mating traditional
    ideas and lust of destruction.
    The 10 Swords is reversed so
    the reversal means spiritually
    may end the delusion.
    Well, weaving them together,
    this is what I have.
    speak about their missing
    friend and they will notice she
    is extremely beautiful and will
    try to use the male PCs
    against each other. The other
    PCs will try to figure out what
    is going on and will find the
    priests son in hiding. He will
    explain the woman came to
    town and the plague hit. He
    has proof she is a demon. He
    saw her with a true seeing
    spell. She is in actuality, a
    succubus.
    Teaming up with the priest's
    son, they find their friend ...
    So, following the example
    above, I shall shuffle the
    cards. I will draw 5 cards and
    see if i can weave them into a
    descent story. The fun thing
    with these cards are, if you
    don't like a card, discard and
    draw again. My five cards
    are: Transformation, Happy,
    Cottage, Parent and Home. I
    think i will discard Home and
    Happy. My two new cards are:
    Tree and Gypsy. My hand now
    reads: Tree, Gypsy,
    Transformation, Cottage and
    Parent. Now this has started
    some sparking in my brain.
    Once Upon A Time, there was
    a cottage on the outskirts of a
    small village where a gypsy
    lived. Now we discard the two
    cards Cottage and Gypsy and
    draw two more. I drew
    Sleeping and Singing.
    One day, a child went missing
    and a nosey, uptight parent
    came searching for her and
    the gypsy was tired of the
    accusations of kidnapping the
    child, transformed the parent
    into a large tree with a gypsy
    curse.
    Same as before. Discard
    Parent, Transformation and
    Tree. Drew three more:
    River, Old Woman and Long
    Lost. I don’t think I can use
    River, so, I'll discard it for
    another. The new card is
    Blind.
    The child grew up without its
    parents and eventually
    became a blind, old woman...
    ok. Im stumped. So i pull
    another card and come up
    with the Ace of Wands. Aces
    are beginnings and wands are
    spirituality and fire. *snaps*
    Adventure Plot #1
    The PCs have exhausted their
    wealth and finances and now,
    their employment with their
    contractor has run up. So
    they leave and start seeking
    out glories, riches and fame.
    After all, that is what
    adventurers do, isn't it? They
    return to one of the PCs
    hometown. The towns wealth
    has decreased considerably,
    where it was safe, it is now
    dangerous. And the local
    priest (the guy or gal who
    married one of the PCs
    parents, or even a mentor to a
    priest PC) has vanished and
    the local church is now under
    new management.
    The new priest is a man in his
    mid to late 30s. He seems
    very cordial although aloof at
    first. When the PCs start
    poking around, he informs
    them the town leader (mayor
    or whomever) had past away
    due to a disease and as law,
    his daughter has taken over.
    They should see her if they
    wish to find their priest friend.
    The PCs will inquire about the
    new ruler and many peasants
    will be uneasy and sing her
    praises. Some local arcanists
    will say that she is in league
    with devils and demons. They
    will meet her and she will
    accept them into her home to
    …Teaming up with the
    priest's son, they find their
    friend in a local burned down
    church that has been
    abandoned for quite a while.
    There they will find the way to
    defeat the succubus and
    regain control over the town.
    See? With just a few cards, we
    pulled an adventure together
    in just a few minutes. No
    more borrowing from modules
    or books or even TV shows
    and movies. These tarot cards
    will definitely spark your
    imagination!
    Once Upon A Time Cards
    With
    Once Upon A Time
    Cards, you are given a set of
    cards that have staple
    ingredients of a typical fairy
    tale story. You are also given
    Happy Ever After
    Cards to
    help you end the story but
    we're going to ignore those
    because as we all know in role-
    playing, all things don’t
    exactly end happily ever after.
    The cards also come with what
    are called
    Interupts
    . We will
    be using these but not
    interrupting. If you have the
    game, this will make much
    more sense.
    See what you can do easily
    with a deck of story cards and
    or tarot cards? Why don't you
    try an adventure using one of
    the above methods and send it
    to me at
    Angelsboi21@hotmail.com.
    Let me know what you have
    done and what c ards you have
    used.
    As always, happy adventuring
    and till 30!
    www.ethos.curvedspaces.com
     Issue 01, February 2003
    Ethos Magazine - An Unofficial D&D Ezine
    5
    opulentium arcus: the
    city of canals
    opulentium arcus: the
    city of canals
    The first in a series of stand-alone scenarios to add to your campaign by Clayton Bunce.
    Welcome!
    Opulentium Arcus is the
    premier installment of The
    Sojourner’s Diary. The
    premise is to present a stand-
    alone scenario that can be
    used to inspire a new
    campaign, expand an existing
    campaign, or fill in gaps for a
    one -night gaming session.
    Some ge neral details and
    maps for each setting are
    provided, but plenty of room is
    left for the GMs’ devises,
    enabling them to alter
    whatever is desired to fit into
    their campaign world. In the
    future, look here for new
    cities, castles, dungeons,
    temples, and much more-- all
    with unusual locations,
    attributes, histories, and
    purposes. If you have a great
    idea for a future installment
    of The Sojourner’s Diary,
    please let us know! Good
    Gaming!
    made an overland road
    network viable and attracted
    thousands to the area.
    The docks and wharves
    of Opulentium can service as
    many as twenty fully laden
    vessels at a time, and often
    the bay itself has as many as
    a dozen ships waiting for
    permission to put in. Once
    offloaded, cargo makes its
    way to barges that maneuver
    through the twenty-foot deep
    canal system to the trade
    depots and commodity
    processors, which line the
    canals. After that, the goods
    go to the trade caravans for
    further travel and distribution
    or to merchants to be bought.
    The Arcus, responsible for
    managing the port, is housed
    in the Arcus Lighthouse on the
    northwest tip of the bay. Its
    forty employees are charged
    with the maintenance of the
    canals and docks and work
    close beside the many other
    dockworkers dealing with the
    transport of freight to and
    from the ships.
    A population of 20,000
    enjoys the fruits of the trade
    company’s labors —plenty of
    work, food, and wealth. It is
    also a magnet for
    opportunists. The Ereptoris
    Faction, the largest thieves’
    guild, is legendary for its
    ingenuity and subterfuge.
    Lead by Ar’hon Buchetan (11
    th
    L. Human Thief/Illusionist),
    the Ereptors create complex
    and minutely detailed capers,
    which identify and target the
    rare cargoes that come
    through the city. They have a
    tenuous relationship with the
    Ghal Trading Company
    (located at (5) on the map), a
    thinly veiled front for a black
    market fence network. This
    organization is impressive,
    though, with a number of
    resources at its command,
    including ships, caravans, and
    stealthy agents in disguise
    who keep shaded eyes
    watchful for any new
    opportunities to report
    anything useful to their
    masters, kidnap the elite for
    ransom, and carry out
    punishments on those who
    interfere in the company’s
    black market activities.
    Several other notable
    trade operators in Opulentium
    are the Aquia Ferrum, Gray
    Traders, and The Vexillum.
    The Circumscribers are an
    order of monks that call the
    Parchment Abbey (10) home;
    specializing in trading in
    spices, they are well-known for
    their meticulous record-
    keeping of the current and
    past prices for most of what is
    traded in Opulentium. The
    Copper Keepers (9) also claim
    their share of profits, but
    behind their title lurks an
    alliance of pirates, hell-bent
    on commandeering a share of
    the Ghal’s profits. More than
    once a confrontation between
    the se two organizations has
    resulted in blood on the piers
    and ships flaming in the port
    waters. The Grandiculum
    Mercatus (2), itself - a huge,
    hexagonal expanse of
    property set aside as an
    around-the -clock bazaar - is
    the epicenter of commerce
    and the haggling, wheeling,
    dealing, and scamming place
    of hundreds of merchants who
    Opulentium Arcus
    The founders of Opulentium
    took advantage of the
    naturally calm and deep bay
    they discovered and
    immediately began to build
    what was to become a premier
    trade center. Over time, more
    and more trading companies
    and guilds have made
    Opulentium their home and
    base of operations. The
    existing backshore slope -
    which is firm, yet still pliable -
    made the construction of the
    service canals possible,
    effectively quadrupling the
    capacity of the Port complex.
    The cities’ location among
    fertile meadows and hills
    www.ethos.curvedspaces.com
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