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Ethos Magazine 01, Podreczniki RPG, Ethos Magazine[ Pobierz całość w formacie PDF ]EM Issue 01, February 2003 Ethos Magazine - An Unofficial D&D Ezine 1 ethos magazine Issue 01, February 2003 INSIDE: Interview with Steve Creech of D20 Magazine Rack. Fantasy Short Fiction. Is your mini cool? A review or miniatures for use in D&D. Ryan Boell, formerly of Asgard, brings us the new Story Craft. Plus Gaming News & Rumours www.ethos.curvedspaces.com www.ethos.curvedspaces.com Issue 01, February 2003 2 Ethos Magazine - An Unofficial D&D Ezine EM editorial Hi guys. Welcome to the first issue of Ethos Magazine. Ethos is looking to be the best ezine on the web yet. We have an excellent staff and some good submissions, plus my skills as an editor and layout artist, have gone together beautifully to make this wonderful ezine. On behalf of my staff, we thank you for taking the time to read this, the first issue, and invite you to subscribe to the mailing list and receive next month’s by email. editorial have accepted. Finally, I want to thank you, the reader, for finding our site and downloading our first issue. Thanks! This month all the staff are showing off their writing skills. Clayton, our resident cartographer, has a quick adventure ‘add-on’, which will fit into any campaign setting with relatively little difficulty. Chris Morris, my best friend and a modelling and miniatures specialist, talks about using miniatures in Dungeons & Dragons. Ryan Boell, formerly of Asgard Magazine, begins a new series of StoryCraft articles with us. This month’s is on generating adventure hooks randomly using cards. We spoke to Steven Creech of the d20 Magazine Rack and d20 Zine! about him and the d20 publishing industry. Dimitrii gives his spirited response to a website which is damning all role-play. And finally, yours truly writes about advanced role-playing technique in the first of two articles. I’ll leave you to enjoy it. ethos magazine credits Editor James Henley Staff Editors Clayton Bunce Daniel Crocker Staff Writers Dimitrii Pavlov Ryan Boell Dominique Crouzet Bruce Gulke Chris Morris Ilustrators Herman Lau John Bingham John O’Connor Cover Illustration White Dragon Attack by John Bingham. Copyright © 2003 John Bingham. I couldn’t leave you to consume our first issue without offering my thanks to a few people. Here they are. Thank you, of course to my wonderful staff team, from Dmitrii and Clayton with their enthusiasm and dedication to the experienced Bruce, Ryan and John O’Connor. Thank you also to Herman and John Bingham (whose excellent art is displayed on the front cover) my other two illustrators. And, finally, thank you to all the other staff members. Thank you to all those on the ENWorld message boards who offered advice and constructive criticism and thank you especially to Steve Creech of the D20 Magazine Rack and editor of ‘D20 Zine!’, for his support and for his original offer of joining the Magazine Rack syndicate, which we See you next month, contents Regulars :-P Editorial 2 James Henley, Editor. StoryCraft #1: “Fate, fortune and fabulous adventures!” 3 copyright information 'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Some of this magazine, where marked, is Open Game Content under the Open Game Licence version 1.0a. All text and art not marked as Open Gaming Content remains Copyright © 2003 of the original author or artist, and is used with permission by Ethos Magazine. You are free to use this material for personal use, but commercial distribution of the materials is prohibited without the express permission of the copyright holder. copyright information 5 The Sojourner’s Diary Opulentium Arcus: The City of Canals Features Advanced Role-Play 8 Treatise on Father Ramos 10 Speaking of Ezines... 13 D&D Models for Begin- ners… and Halflings 18 Resources Prestige Class: Crying Freeman submissions Ethos Magazine will accept submissions from anyone as long as they follow the appropriate guidelines at www.ethos.0c atch.com/ submissions.htm. Email your submissions to ethosmagazine@hotmail.com. submissions 20 Prestige Class: Carteo- mancer 22 Core Class: Investigator 23 www.ethos.curvedspaces.com Issue 01, February 2003 Ethos Magazine - An Unofficial D&D Ezine 3 #1: "fate, fortune and #1: "fate, fortune and fabulous adventures!" fabulous adventures!" The first in the new series of StoryCraft by Ryan Boell Some people have problems coming up with great storylines for their adventures. Most people get stuck or have writer's block. What I have found that helps me is two tools that I have and use quite constantly. They dont cost much actually, maybe $20.00 each. One is the Alastair Crowley Toth Tarot deck. The cards have words at the bottom of them. The other tool I use is a card game from Atlas-Games called Once Upon A Time . Its a storytelling game in which a group of people have to collectivly string a story together. I find both of these help and i will give examples of each. (Works) - Reversed, The Sun and 2 Disks (Change) turn for the worse. Lets use the hometown scenario, shall we? I draw another card, Ooh, The Devil. This means ambition, blind impulse, temptation, secret plan about to be executed. Well, now we know what is going on with the town, but why and by whom? Two more cards please. The Ace of Disks and the Queen of Swords. For those who aren't into the pagan arts, a book comes with these cards so you can look up some of the meanings. The Ace of Disks means the beginning of money, finances, wealth and so forth. The Queen of Swords means perceptive, graceful, keen observer. Hmm. That doesn't fit. However, we'll reverse it so it reads; cruel, sly, deceitful, superficial attractiveness which makes her more dangerous. Hmm. I smell a lot of potential here. A rich and wealthy woman who is cruel, sly and very cunning and beautiful. A motive is what we need now, a reason for her to - Reversed. Works means things like business, paid employment, growth and increase of material things. This is reversed, so it is the opposite of these things. The Sun means glory, gain, riches, truth. Change means just that, harmony of change, alteration of loss and gain, weakness and strength, etc. So one possible way to see this plot is: The PCs have exhausted their wealth and finances and now, their employment with their contractor has run up. So they leave and start seeking out glories, riches and fame. After all, that is what adventurers do, isn't it? They return to a hometown or a place they know real well to find that things have changed quite a bit. A favorite leader is no longer a leader, the towns wealth has decreased considerably, where it was safe, it is now dangerous. Now we have a part of a plot. A familiar place has taken a Alastair Crowley Toth Tarot Cards I shuffled the deck and now I pull cards. Usually you need a conflict and a reason for conflict. The one thing to understand is that, when a card is upside-down (also known as reversed), it means the opposite of what it means. I pulled 3 cards: 3 Disks www.ethos.curvedspaces.com Issue 01, February 2003 4 Ethos Magazine - An Unofficial D&D Ezine turn the heroes hometown upside down. Three more cards reveal: Knight of Wands, The Chariot (Reversed) and 10 Swords - Ruin (Reversed). The Knight of Wands means a man of generosity, prideful and swift. The Chariot means Faithfulness, success, victory. But it is reversed so it means authority under authority, violence in mating traditional ideas and lust of destruction. The 10 Swords is reversed so the reversal means spiritually may end the delusion. Well, weaving them together, this is what I have. speak about their missing friend and they will notice she is extremely beautiful and will try to use the male PCs against each other. The other PCs will try to figure out what is going on and will find the priests son in hiding. He will explain the woman came to town and the plague hit. He has proof she is a demon. He saw her with a true seeing spell. She is in actuality, a succubus. Teaming up with the priest's son, they find their friend ... So, following the example above, I shall shuffle the cards. I will draw 5 cards and see if i can weave them into a descent story. The fun thing with these cards are, if you don't like a card, discard and draw again. My five cards are: Transformation, Happy, Cottage, Parent and Home. I think i will discard Home and Happy. My two new cards are: Tree and Gypsy. My hand now reads: Tree, Gypsy, Transformation, Cottage and Parent. Now this has started some sparking in my brain. Once Upon A Time, there was a cottage on the outskirts of a small village where a gypsy lived. Now we discard the two cards Cottage and Gypsy and draw two more. I drew Sleeping and Singing. One day, a child went missing and a nosey, uptight parent came searching for her and the gypsy was tired of the accusations of kidnapping the child, transformed the parent into a large tree with a gypsy curse. Same as before. Discard Parent, Transformation and Tree. Drew three more: River, Old Woman and Long Lost. I don’t think I can use River, so, I'll discard it for another. The new card is Blind. The child grew up without its parents and eventually became a blind, old woman... ok. Im stumped. So i pull another card and come up with the Ace of Wands. Aces are beginnings and wands are spirituality and fire. *snaps* Adventure Plot #1 The PCs have exhausted their wealth and finances and now, their employment with their contractor has run up. So they leave and start seeking out glories, riches and fame. After all, that is what adventurers do, isn't it? They return to one of the PCs hometown. The towns wealth has decreased considerably, where it was safe, it is now dangerous. And the local priest (the guy or gal who married one of the PCs parents, or even a mentor to a priest PC) has vanished and the local church is now under new management. The new priest is a man in his mid to late 30s. He seems very cordial although aloof at first. When the PCs start poking around, he informs them the town leader (mayor or whomever) had past away due to a disease and as law, his daughter has taken over. They should see her if they wish to find their priest friend. The PCs will inquire about the new ruler and many peasants will be uneasy and sing her praises. Some local arcanists will say that she is in league with devils and demons. They will meet her and she will accept them into her home to …Teaming up with the priest's son, they find their friend in a local burned down church that has been abandoned for quite a while. There they will find the way to defeat the succubus and regain control over the town. See? With just a few cards, we pulled an adventure together in just a few minutes. No more borrowing from modules or books or even TV shows and movies. These tarot cards will definitely spark your imagination! Once Upon A Time Cards With Once Upon A Time Cards, you are given a set of cards that have staple ingredients of a typical fairy tale story. You are also given Happy Ever After Cards to help you end the story but we're going to ignore those because as we all know in role- playing, all things don’t exactly end happily ever after. The cards also come with what are called Interupts . We will be using these but not interrupting. If you have the game, this will make much more sense. See what you can do easily with a deck of story cards and or tarot cards? Why don't you try an adventure using one of the above methods and send it to me at Angelsboi21@hotmail.com. Let me know what you have done and what c ards you have used. As always, happy adventuring and till 30! www.ethos.curvedspaces.com Issue 01, February 2003 Ethos Magazine - An Unofficial D&D Ezine 5 opulentium arcus: the city of canals opulentium arcus: the city of canals The first in a series of stand-alone scenarios to add to your campaign by Clayton Bunce. Welcome! Opulentium Arcus is the premier installment of The Sojourner’s Diary. The premise is to present a stand- alone scenario that can be used to inspire a new campaign, expand an existing campaign, or fill in gaps for a one -night gaming session. Some ge neral details and maps for each setting are provided, but plenty of room is left for the GMs’ devises, enabling them to alter whatever is desired to fit into their campaign world. In the future, look here for new cities, castles, dungeons, temples, and much more-- all with unusual locations, attributes, histories, and purposes. If you have a great idea for a future installment of The Sojourner’s Diary, please let us know! Good Gaming! made an overland road network viable and attracted thousands to the area. The docks and wharves of Opulentium can service as many as twenty fully laden vessels at a time, and often the bay itself has as many as a dozen ships waiting for permission to put in. Once offloaded, cargo makes its way to barges that maneuver through the twenty-foot deep canal system to the trade depots and commodity processors, which line the canals. After that, the goods go to the trade caravans for further travel and distribution or to merchants to be bought. The Arcus, responsible for managing the port, is housed in the Arcus Lighthouse on the northwest tip of the bay. Its forty employees are charged with the maintenance of the canals and docks and work close beside the many other dockworkers dealing with the transport of freight to and from the ships. A population of 20,000 enjoys the fruits of the trade company’s labors —plenty of work, food, and wealth. It is also a magnet for opportunists. The Ereptoris Faction, the largest thieves’ guild, is legendary for its ingenuity and subterfuge. Lead by Ar’hon Buchetan (11 th L. Human Thief/Illusionist), the Ereptors create complex and minutely detailed capers, which identify and target the rare cargoes that come through the city. They have a tenuous relationship with the Ghal Trading Company (located at (5) on the map), a thinly veiled front for a black market fence network. This organization is impressive, though, with a number of resources at its command, including ships, caravans, and stealthy agents in disguise who keep shaded eyes watchful for any new opportunities to report anything useful to their masters, kidnap the elite for ransom, and carry out punishments on those who interfere in the company’s black market activities. Several other notable trade operators in Opulentium are the Aquia Ferrum, Gray Traders, and The Vexillum. The Circumscribers are an order of monks that call the Parchment Abbey (10) home; specializing in trading in spices, they are well-known for their meticulous record- keeping of the current and past prices for most of what is traded in Opulentium. The Copper Keepers (9) also claim their share of profits, but behind their title lurks an alliance of pirates, hell-bent on commandeering a share of the Ghal’s profits. More than once a confrontation between the se two organizations has resulted in blood on the piers and ships flaming in the port waters. The Grandiculum Mercatus (2), itself - a huge, hexagonal expanse of property set aside as an around-the -clock bazaar - is the epicenter of commerce and the haggling, wheeling, dealing, and scamming place of hundreds of merchants who Opulentium Arcus The founders of Opulentium took advantage of the naturally calm and deep bay they discovered and immediately began to build what was to become a premier trade center. Over time, more and more trading companies and guilds have made Opulentium their home and base of operations. The existing backshore slope - which is firm, yet still pliable - made the construction of the service canals possible, effectively quadrupling the capacity of the Port complex. The cities’ location among fertile meadows and hills www.ethos.curvedspaces.com [ Pobierz całość w formacie PDF ] |
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