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  • Etherscope The Great Metropolis, Podreczniki RPG, Etherscope

    [ Pobierz całość w formacie PDF ]
    The GreaT MeTropolis
    his book is dedicated to the cities of Mancheter and Liverpool.
    Dirty, crazy and bad enough to inpire the creation of Etherscope.
    CrediTs
    Etherscope created by Nigel McClelland and Ben Redmond
    Designers:
    Nigel McClelland, Ben Redmond, and Chris Durham
    Additional Designers:
    Andrew Rowe and Dieter Zimmerman
    Writers:
    Chris Durham, Neal Gamache, Lee Hammock, Seth Johnson,
    Nigel McClelland, Beatty Osborne, Ben Redmond, Andrew Rowe,
    David Schwarz, Michael Tresca, Patrick Younts, Dieter Zimmerman
    Developer:
    Luke Johnson
    Editor:
    Ken Hart
    Art Diretion and Graphic Design:
    Shane Hartley
    Cover Art:
    Jeremy Mohler
    Interior Art:
    Brent Evans,
    Eduardo Herrera, Alex Kosakowski, Jeremy Mohler, Jake Richmond
    David Waltrom,
    Cartography:
    Ethan Paternack
    Editor-in-Chief:
    Joseph Goodman
    Learn more about Etherscope at www.EtherscopeRPG.com
    Learn more about Goodman Games at www.goodman-games.com
    his printing of
    Etherscope: he Great Metropolis
    is published in accordance with the Open Game License.
    See the Open Game License Appendix of this book for more information. All rights reserved.
    © 2006 Goodman Games.
    Etherscope
    is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved.
    he mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
    TaBle oF CoNTeNTs
    CoNTeNTs
    ThE GREAT METRopolIs
    1
    Tameside
    31
    CREDITs
    1
    Traford
    32
    Warrington
    32
    iNTroduCTioN
    7
    Wigan
    32
    Makerield
    33
    hARGREAvEs
    7
    ThE GREAT METRopolIs
    sEWER KINGDoMs
    WElCoME To ThE
    GREAT METRopolIs
    7
    33
    he Black Dot
    34
    ChapTer i: hisTory
    11
    he Kingdom of Drudgney
    34
    Georgetown
    36
    lIvERpool
    11
    Hades´ Gate
    37
    MANChEsTER
    12
    New Dresden
    38
    ThE GREAT METRopolIs
    13
    he Duchy of Raymond Faulk
    38
    ChapTer ii: BorouGhs
    17
    ChapTer iii: FaCTioNs
    aNd orGaNisaTioNs
    41
    lIvERpool BoRouGhs
    17
    Liverpool
    17
    ThE CoRpoRATIoN of ThE
    GREAT METRopolITAN EsTATE 41
    CRAfTsMEN´s GuIlDs 43
    he Association of Licensed Scriveners 43
    he Brotherhood of Liverpool Dockworkers 45
    he Society of British Mechanics and Repairists 46
    INDusTRy 47
    he Metropolitan Venture Corporation 47
    Panopticorp 49
    Ironwheel Secure Transport 50
    METRopolIs CoNsTABulARy 54
    ThE GREAT METRopolIs
    sEWER KINGDoMs
    Chinatown
    18
    Great Docklands
    18
    Pierhead
    19
    Ellesmere Port
    19
    Neston
    20
    Halton
    20
    Knowsley
    21
    Huyton
    22
    Saint Helens
    22
    Newton-Haydock
    22
    Sefton
    23
    he Wirral
    23
    57
    Hoylake
    24
    MANChEsTER BoRouGhs
    24
    he Black Dot
    57
    Bugsy Bob´s Courier Service
    59
    Manchester
    25
    he Cerberus Society
    60
    Ancoats
    25
    he DKR
    61
    Castleield
    26
    he Georgetown Industrial Guild
    62
    Ringway
    27
    Ratpacks
    64
    Bolton
    27
    ThE NoRThuMBRIAN
    REpuBlICAN MovEMENT
    Farnworth
    28
    Bury
    28
    65
    Valleys
    28
    oRGANIsED CRIME
    67
    Oldham
    29
    he Koyekh Gang
    69
    Rochdale
    29
    he Old Boys
    70
    Salford
    29
    he United Sky Triad
    70
    Charlestown
    30
    sTREET GANGs
    72
    Stockport
    30
    TaBle oF CoNTeNTs
    Bartleby Collin´s Boys
    72
    he Old Boys
    96
    he Merry Widows
    72
    he Sewer Kingdoms
    96
    he Red Mollies
    73
    US Agents
    96
    Other Street Gangs
    76
    GovERNMENT
    97
    he Easies
    76
    he Corporation of the
    Great Metropolitan Estate 97
    he Association of Licensed Scriveners 97
    Industry 97
    he Metropolis Constabulary 98
    he Northumbrian Republican Movement 98
    he Old Boys 98
    he Sewer Kingdoms 98
    US Agents 99
    INDusTRy 99
    Industry 100
    he Metropolis Constabulary 100
    he Northumbrian Republican Movement 101
    he Old Boys 101
    he Sewer Kingdoms 101
    he Society of British Mechanics and Repairists 101
    he Hatchets and Squabs
    76
    he Smiling Jacks
    76
    he Southside Sackmen
    77
    sCopE GANGs
    77
    he Farradays
    77
    he Green Angels
    79
    he Phantom Huntsmen
    82
    sECRET soCIETIEs
    82
    he Ancoats Historical Society
    82
    he Brotherhood of the Worker
    84
    he Mass Heresy
    85
    Society for the Preservation and
    Advancement of the Emerald Rose
    86
    us AGENTs
    87
    ChapTer iV: poliTiCs
    aNd CurreNT eVeNTs
    91
    ChapTer V: CharaCTer
    103
    CIvICs
    91
    CoMBAT sTylEs
    103
    he Corporation of the
    Great Metropolitan Estate
    Alley Wolf
    103
    91
    Def Fu
    104
    he Brotherhood of
    Liverpool Dockworkers (Shadow Guild)
    NRM Guerrilla Combat
    104
    91
    Ratighting
    105
    he Metropolis Constabulary
    92
    Street Gunner
    106
    he Northumbrian Republican Movement
    92
    fEATs
    107
    he Sewer Kingdoms
    92
    Advanced Razor Fiend
    107
    CouNTERCulTuRE
    92
    Combat Bluf
    107
    Industry
    92
    Extraordinary
    107
    he Metropolis Constabulary
    93
    Improved Razor Fiend
    107
    he Northumbrian Republican Movement
    93
    Nondescript
    108
    he Sewer Kingdoms
    93
    Razor Fiend
    108
    US Agents
    94
    Scope Fighter
    108
    CRIME
    94
    Sewer Kingdoms Weapons Proiciency
    108
    Sludgerunner
    108
    he Brotherhood of
    Liverpool Dockworkers (Shadow Guild)
    Tunnel Runner
    108
    94
    Vermin´s Voice
    108
    Industry
    94
    ADvANCED ClAssEs
    108
    he Koyekh Gang
    95
    he Metropolis Constabulary
    95
    Agitator
    109
    he Northumbrian Republican Movement
    95
    Game Rule Information
    109
    Class Features
    109
    TaBle oF CoNTeNTs
    Cabbie
    110
    Brian Rice and the Location
    of the Etherfold Synthesiser
    Game Rule Information
    110
    131
    Class Features
    111
    Conclusion
    131
    Jacktar
    111
    sIN
    132
    Game Rule Information
    112
    Adventure Background
    132
    Class Features
    112
    Getting the Characters Involved
    133
    Scally
    112
    Key Factions
    133
    Game Rule Information
    113
    Scene 1: Police Station
    134
    Class Features
    113
    What the Police Know
    134
    pREsTIGE ClAss
    114
    Scene 2: he Morgue
    135
    Ancoats Historical Society Associate
    114
    Scene 3: Jonathan Wilson's Flat
    135
    Game Rule Information
    114
    Scenario 4: Other Flats and Murder Scenes
    136
    Class Features
    114
    Scene 5: Warehouse (EL 5)
    137
    EquIpMENT
    115
    Rodger Freeland
    138
    New Armour
    115
    Mooks
    138
    New Vehicles
    116
    Scene 6: Abandoned Mansion
    (EL 7) (Scenario A Conclusion)
    NEW CyBERNAuGhTICs
    117
    138
    Scene 7: Diana´s Den (EL 6)
    (Scenario B Conclusion)
    Changeable Face
    117
    140
    Drug Release System
    117
    Diana Jones
    140
    Flexible Joints
    118
    Conclusion
    140
    Heat-Resistant Skin
    118
    Integrated Equipment
    118
    appeNdix oNe:
    leGal iNForMaTioN
    Upgrade: Integrated Equipment (Arm)
    118
    141
    Upgrade: Integrated Equipment (Hand)
    119
    Keen Sight (upgrade for cybernaughtic eyes)
    119
    Protected Vitals
    119
    ChapTer Vi: adVeNTures 121
    TRIplE CRoss
    121
    Adventure Background
    121
    Getting the Characters Involved
    121
    Scene 1: he Museum of Mystical History
    122
    Mr. Friendly
    122
    Scene 2: he Sewer Kingdoms
    123
    Crocodiles
    123
    Ratpacks
    124
    Patrols
    124
    Scene 3: Georgetown
    125
    Georgetown Industrial Guild
    126
    he Bowler Hats
    127
    he Mass Heresy
    127
    Scene 4: Etherspace
    128
    he Neon Flamingo
    128
    Scene 5: Bringing It All Together
    129
    Branson and the
    Georgetown Industrial Guild
    129
    Serena Townsend and the Mass Heresy
    130
    he Bowler Hat Collective
    131
    [ Pobierz całość w formacie PDF ]
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