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Start Ewa Pałaczyńska - Winek - Oskar i reszta. Świat widziany oczami dziecka.DZIECKO, Ksiazki, Podręczniki Errata WFRP - Podrecznik Podstawowy, Warhammer - WFRP, 2ed Esterazy z hipertermofili, st. Biotechnologia podręczniki, Materiały - Biotechnologia Errata WFRP Podrecznik Podstawowy 2ed PL, Warhammer 1, Warhammer, 2 Ed, Nowy folder Etapas Plus B1.1 podręcznik z ćwiczeniami + CD Audio praca zbiorowa PEŁNA WERSJA, Nauka języków Etapas Plus A2.2 podręcznik z ćwiczeniami + CD Audio praca zbiorowa ebook, Nauka języków(2) Espanol lengua viva 1 Podręcznik z płytą CD Centellas Aurora, Nauka języków(2) ESET NOD32- Przewodnik po instalacji i podręcznik użytkownika, ۞ Dokumenty, ❏ ANTY WIRUSY '.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.'.' Espanol en marcha 3 podręcznik z płytą CD Castro Viudez Francisca, Nauka języków Espanol en marcha 4 podręcznik z 2 płytami CD Castro Viudez Francisca, Nauka języków |
Etherscope The Great Metropolis, Podreczniki RPG, Etherscope[ Pobierz całość w formacie PDF ]The GreaT MeTropolis his book is dedicated to the cities of Mancheter and Liverpool. Dirty, crazy and bad enough to inpire the creation of Etherscope. CrediTs Etherscope created by Nigel McClelland and Ben Redmond Designers: Nigel McClelland, Ben Redmond, and Chris Durham Additional Designers: Andrew Rowe and Dieter Zimmerman Writers: Chris Durham, Neal Gamache, Lee Hammock, Seth Johnson, Nigel McClelland, Beatty Osborne, Ben Redmond, Andrew Rowe, David Schwarz, Michael Tresca, Patrick Younts, Dieter Zimmerman Developer: Luke Johnson Editor: Ken Hart Art Diretion and Graphic Design: Shane Hartley Cover Art: Jeremy Mohler Interior Art: Brent Evans, Eduardo Herrera, Alex Kosakowski, Jeremy Mohler, Jake Richmond David Waltrom, Cartography: Ethan Paternack Editor-in-Chief: Joseph Goodman Learn more about Etherscope at www.EtherscopeRPG.com Learn more about Goodman Games at www.goodman-games.com his printing of Etherscope: he Great Metropolis is published in accordance with the Open Game License. See the Open Game License Appendix of this book for more information. All rights reserved. © 2006 Goodman Games. Etherscope is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved. he mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. TaBle oF CoNTeNTs CoNTeNTs ThE GREAT METRopolIs 1 Tameside 31 CREDITs 1 Traford 32 Warrington 32 iNTroduCTioN 7 Wigan 32 Makerield 33 hARGREAvEs 7 ThE GREAT METRopolIs sEWER KINGDoMs WElCoME To ThE GREAT METRopolIs 7 33 he Black Dot 34 ChapTer i: hisTory 11 he Kingdom of Drudgney 34 Georgetown 36 lIvERpool 11 Hades´ Gate 37 MANChEsTER 12 New Dresden 38 ThE GREAT METRopolIs 13 he Duchy of Raymond Faulk 38 ChapTer ii: BorouGhs 17 ChapTer iii: FaCTioNs aNd orGaNisaTioNs 41 lIvERpool BoRouGhs 17 Liverpool 17 ThE CoRpoRATIoN of ThE GREAT METRopolITAN EsTATE 41 CRAfTsMEN´s GuIlDs 43 he Association of Licensed Scriveners 43 he Brotherhood of Liverpool Dockworkers 45 he Society of British Mechanics and Repairists 46 INDusTRy 47 he Metropolitan Venture Corporation 47 Panopticorp 49 Ironwheel Secure Transport 50 METRopolIs CoNsTABulARy 54 ThE GREAT METRopolIs sEWER KINGDoMs Chinatown 18 Great Docklands 18 Pierhead 19 Ellesmere Port 19 Neston 20 Halton 20 Knowsley 21 Huyton 22 Saint Helens 22 Newton-Haydock 22 Sefton 23 he Wirral 23 57 Hoylake 24 MANChEsTER BoRouGhs 24 he Black Dot 57 Bugsy Bob´s Courier Service 59 Manchester 25 he Cerberus Society 60 Ancoats 25 he DKR 61 Castleield 26 he Georgetown Industrial Guild 62 Ringway 27 Ratpacks 64 Bolton 27 ThE NoRThuMBRIAN REpuBlICAN MovEMENT Farnworth 28 Bury 28 65 Valleys 28 oRGANIsED CRIME 67 Oldham 29 he Koyekh Gang 69 Rochdale 29 he Old Boys 70 Salford 29 he United Sky Triad 70 Charlestown 30 sTREET GANGs 72 Stockport 30 TaBle oF CoNTeNTs Bartleby Collin´s Boys 72 he Old Boys 96 he Merry Widows 72 he Sewer Kingdoms 96 he Red Mollies 73 US Agents 96 Other Street Gangs 76 GovERNMENT 97 he Easies 76 he Corporation of the Great Metropolitan Estate 97 he Association of Licensed Scriveners 97 Industry 97 he Metropolis Constabulary 98 he Northumbrian Republican Movement 98 he Old Boys 98 he Sewer Kingdoms 98 US Agents 99 INDusTRy 99 Industry 100 he Metropolis Constabulary 100 he Northumbrian Republican Movement 101 he Old Boys 101 he Sewer Kingdoms 101 he Society of British Mechanics and Repairists 101 he Hatchets and Squabs 76 he Smiling Jacks 76 he Southside Sackmen 77 sCopE GANGs 77 he Farradays 77 he Green Angels 79 he Phantom Huntsmen 82 sECRET soCIETIEs 82 he Ancoats Historical Society 82 he Brotherhood of the Worker 84 he Mass Heresy 85 Society for the Preservation and Advancement of the Emerald Rose 86 us AGENTs 87 ChapTer iV: poliTiCs aNd CurreNT eVeNTs 91 ChapTer V: CharaCTer 103 CIvICs 91 CoMBAT sTylEs 103 he Corporation of the Great Metropolitan Estate Alley Wolf 103 91 Def Fu 104 he Brotherhood of Liverpool Dockworkers (Shadow Guild) NRM Guerrilla Combat 104 91 Ratighting 105 he Metropolis Constabulary 92 Street Gunner 106 he Northumbrian Republican Movement 92 fEATs 107 he Sewer Kingdoms 92 Advanced Razor Fiend 107 CouNTERCulTuRE 92 Combat Bluf 107 Industry 92 Extraordinary 107 he Metropolis Constabulary 93 Improved Razor Fiend 107 he Northumbrian Republican Movement 93 Nondescript 108 he Sewer Kingdoms 93 Razor Fiend 108 US Agents 94 Scope Fighter 108 CRIME 94 Sewer Kingdoms Weapons Proiciency 108 Sludgerunner 108 he Brotherhood of Liverpool Dockworkers (Shadow Guild) Tunnel Runner 108 94 Vermin´s Voice 108 Industry 94 ADvANCED ClAssEs 108 he Koyekh Gang 95 he Metropolis Constabulary 95 Agitator 109 he Northumbrian Republican Movement 95 Game Rule Information 109 Class Features 109 TaBle oF CoNTeNTs Cabbie 110 Brian Rice and the Location of the Etherfold Synthesiser Game Rule Information 110 131 Class Features 111 Conclusion 131 Jacktar 111 sIN 132 Game Rule Information 112 Adventure Background 132 Class Features 112 Getting the Characters Involved 133 Scally 112 Key Factions 133 Game Rule Information 113 Scene 1: Police Station 134 Class Features 113 What the Police Know 134 pREsTIGE ClAss 114 Scene 2: he Morgue 135 Ancoats Historical Society Associate 114 Scene 3: Jonathan Wilson's Flat 135 Game Rule Information 114 Scenario 4: Other Flats and Murder Scenes 136 Class Features 114 Scene 5: Warehouse (EL 5) 137 EquIpMENT 115 Rodger Freeland 138 New Armour 115 Mooks 138 New Vehicles 116 Scene 6: Abandoned Mansion (EL 7) (Scenario A Conclusion) NEW CyBERNAuGhTICs 117 138 Scene 7: Diana´s Den (EL 6) (Scenario B Conclusion) Changeable Face 117 140 Drug Release System 117 Diana Jones 140 Flexible Joints 118 Conclusion 140 Heat-Resistant Skin 118 Integrated Equipment 118 appeNdix oNe: leGal iNForMaTioN Upgrade: Integrated Equipment (Arm) 118 141 Upgrade: Integrated Equipment (Hand) 119 Keen Sight (upgrade for cybernaughtic eyes) 119 Protected Vitals 119 ChapTer Vi: adVeNTures 121 TRIplE CRoss 121 Adventure Background 121 Getting the Characters Involved 121 Scene 1: he Museum of Mystical History 122 Mr. Friendly 122 Scene 2: he Sewer Kingdoms 123 Crocodiles 123 Ratpacks 124 Patrols 124 Scene 3: Georgetown 125 Georgetown Industrial Guild 126 he Bowler Hats 127 he Mass Heresy 127 Scene 4: Etherspace 128 he Neon Flamingo 128 Scene 5: Bringing It All Together 129 Branson and the Georgetown Industrial Guild 129 Serena Townsend and the Mass Heresy 130 he Bowler Hat Collective 131 [ Pobierz całość w formacie PDF ] |
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