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Etherscope Corebook, Podreczniki RPG, Etherscope[ Pobierz całość w formacie PDF ]™ etHerSPACe AdVeNtureS IN AN AGe of INduStry, INtrIGue, ANd IMPerIAlISM A COMPLETE ROLE PLAYING GAME Created by Nigel McClelland and Ben Redmond Core rulebook For our families and the memory of John Henry Greenwood, loving grandfather of Nigel McClelland, whose support and belief have made this book possible. Credits Etherscope created by Nigel McClelland and Ben Redmond Designers: Nigel McClelland and Ben Redmond Additional Designers: Chris Durham and David Schwartz Writers: Ben Redmond, Nigel McClelland, Chritopher F. Allen, Chris Durham, Mark Charke, and David Schwartz Developer: Luke Johnson Editor: Ken Hart Art Diretion and Graphic Design: Shane Hartley Cover Art Diretion: Sean Glenn Cover Art: Jonathan Hill Interior Art: Alex Kosakowski, Alex Shiekman, Chris Watkins, Eduardo Herrera, Ethan Paternack, Ilya Atrakhan, James Coper, Jeremy Mohler Editor-in-Chief: Joseph Goodman Playteters: Mike Beddes (Rahlyns Falconer-Beddes, Xcylur Beddes, Jason Taylor, Corey Starr, Billy Ujhely), Benjie C/S, Jim Crapia, Chris Durham, Mark Gedak, Sean Holland, Jamallo Kreen, Stefan Lundsby, Michael McConnell, Scott Moore, Jer Petter ( Jason Bazylak, John Gillepie, Linda Gillepie, Brett Watters), Ben Redmond (Melanie Dufy, Mark Fair, Matt Finn, Paul Johnson, Gérard Kraus, Beatty Osborne, Matt Sims, James Todd), David Schwartz (Catherine Pegg, Michael Woodhams, Sam Noel, Carlene Quedley, Nathan Smith, Carol Phillips), Beckett Warren Learn more about Etherscope at www.EtherscopeRPG.com Learn more about Goodman Games at www.goodman-games.com his printing of Etherscope is published in accordance with the Open Game License. See the Open Game License Appendix of this book for more information. All rights reserved. © 2005 Goodman Games. Etherscope is a trademark of Goodman Games in the U.S. and/or other countries, used with permission. All rights reserved. he mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. tAble oF CoNteNts CoNteNts CoRE RulEBook 1 Inluences Detail 106 he Dying Saving hrow 171 Recovery 172 Ability Score Damage 172 ENvIRoNMENT AND hAzARDS 173 Darkness and Light 173 Heat and Cold 173 Catching on Fire 173 Starvation and hirst 173 Sufocation and Drowning 173 Falling 174 Poison 174 Disease 175 Energy Drain and Negative Levels 175 Acid 175 Electricity 175 vEhIClE MovEMENT AND CoMBAT 176 Characters in Vehicles CREDITS 1 SPECIAl TRAITS 108 CoNteNts 2 ChApter iii: equipmeNt 113 ENCuMBRANCE 113 Carrying Capacity 113 MovEMENT AND ovERlAND TRAvEl 114 ACquISITIoN 114 Wealth Bonus 115 Acquiring Goods and Services 115 Increasing Wealth 116 CoNCEAlED WEAPoNS AND oBjECTS 116 WEAPoNS AND ARMouR iNtroduCtioN 5 jACk 5 ThE yEAR IS 1984. 6 he Pan-European War 6 he New Reich 7 Russia 7 Britain 7 117 he Paciic War 8 Weapons 117 he Etherscope 8 Armour 128 America 9 vEhIClES 129 Ottoman Empire 11 176 Powered Armour 132 he Great Metropolis 11 Scale 176 CyBERNAuGhTICS 133 New Dangers 11 Vehicle Sizes 176 Classifying Cybernaughtics 133 WElCoME 11 Facing and Firing Arcs 176 Cybernaughtic Purchase Points 134 What is Roleplaying? 12 Getting Started 176 Tolerance 135 he World of Etherscope 12 Initiative 176 Minimum Constitution 135 Playing the Game 13 Vehicle Speed 177 Cybernaughtic Apps 136 hoW To uSE ThIS Book 13 Moving 177 Cybernaughtic Arm 136 System Basics 13 Pilot Options 177 Cybernaughtic Eye 137 INSPIRATIoN 14 Collisions and Ramming 179 Cybernaughtic Leg 138 Losing Control 180 Dermal/Subdermal Plating 138 ChApter i: ChArACters 17 ChARACTER CREATIoN Hide and Seek 180 Motor Neuron Accelerators 139 Fighting from Vehicles 180 17 Scope Jack 139 Damaging Vehicles 181 ABIlITy SCoRES 19 GENERAl EquIPMENT 140 Ability Modiiers 19 Equipment Tables 140 ChApter V: the World oF ethersCope 183 GEoGRAPhy 183 he Great Metropolis 183 he British Empire 184 North America 185 Europe and Western Asia 185 he Paciic 186 South America 187 Unexplored Regions 187 SoCIETy 187 Espionage: he Great Game 187 he Eugenics League 188 Religion 188 he Northumbrian Republican Movement 189 Counterculture Using Ability Scores 19 lIfESTylE 147 ChARACTER RACES 20 SERvICES 151 Humans 20 Alpha Humans 20 ChApter iV: CombAt 153 CoMBAT RouND—ThE BASICS 153 Combat Statistics 153 INITIATIvE 155 ACTIoNS IN CoMBAT 155 he Combat Round 155 Action Types 156 Attack Actions 156 Move Actions 157 Full-Round Actions 158 Miscellaneous Actions 159 Attacks of Opportunity 159 MovEMENT AND PoSITIoN 160 Tactical Movement 160 CoMBAT MoDIfIERS 160 Favourable and Unfavourable Conditions 160 CovER he Transgenic Strains 21 Fey 25 SoCIAl TEMPlATES 26 Template Descriptions 27 BASIC ClASSES 30 Overview 30 Broker 30 Combatant 33 Enginaught 36 Pursuer 38 Savant 41 Scoundrel 44 189 Gamma Sewer Kingdoms 190 ChApter ii: trAits 49 Criminal Organisations 190 PERSoNAlITy TRAITS 49 Craftsman Guilds 190 Values 49 161 Occult Societies 190 Allegiances 51 CoNCEAlMENT 161 SAvING ThRoWS 51 hElPlESS DEfENDERS 162 ChApter Vi: the sCope 193 SCIENCE AND TEChNoloGy ExCEllENCE PoINTS 52 SPECIAl INITIATIvE ACTIoNS 162 193 SkIllS 52 Delay 162 A Brief History of Ether Science 193 Getting Skills 52 Ready 162 Technology 195 Using Skills 53 SPECIAl ATTACkS 163 GEoGRAPhy of ThE SCoPE 198 Skill Descriptions 56 Aid Another 163 A Typical Scope City 198 fIGhTING TEChNIquES 80 Firearms 163 New London 199 Combat Styles 81 Grenades and Explosives 163 Centropolis 199 oCCulT SkIllS 84 Attack an Object 164 Schopheim 199 Occult Science 84 Bull Rush 165 Haven 199 Occult Powers 84 Overrun 166 he Pleasure Domes 199 Occult Skill Descriptions 85 Trip 166 Other Cities 199 Occult Lore Powers 85 Grapple 167 SCoPE RIDING 199 Psychic Powers 88 Bind 168 Scope Avatars 200 Spirit Medium Powers 90 ChARACTER STATuS 169 Avatars and Equipment 201 fEATS 92 Conditions 169 Movement in the Scope 202 INfluENCES 104 DEATh, DyING, AND hEAlING 171 Remote Users 203 Gaining Inluences 105 Injury and Death 171 Entering the Scope 203 Using Inluences 105 Healing 171 [ Pobierz całość w formacie PDF ] |
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