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  • Eric Flint's 1632 Corebook, Podreczniki RPG, Eric Flint's 1632

    [ Pobierz całość w formacie PDF ]
    ~
    1632
    ~
    The Grantville Disaster was the result of what humans of the day would have called criminal negligence. Caused
    by a shard of cosmic garbage, a discarded fragment of what, for lack of a better term, could be called a work of art. A
    shaving, you might say, from a sculpture. The Assiti fancied their solipsist amusements with the fabric of spacetime. They
    were quite oblivious to the impact of their “art” on the rest of the universe.
    The Assiti would be exterminated, eighty-five million years later, by the Fta Tei. Ironically, the Fta Tei were a col-
    lateral branch of one of the human race’s multitude of descendant species. Their motive, however, was not revenge. The
    Fta Tei knew nothing of their origins on a distant planet once called Earth, much less a minor disaster which had
    occurred there. The Fta Tei exterminated the Assiti simply because, after many stern warnings, they persisted in practic-
    ing their dangerous and irresponsible art.
    1
    Resource Guide & Role Playing Game
    ~
    1632
    ~
    Eric Flint’s 1632 Resource Guide and Role Playing Game is copyright (c) 2004 by Jonathan M. Thompson.
    1632 is copyright (c) 2000 Eric Flint and used here under license. All rights reserved. This document may not
    be published or disseminated, in whole or in part, without the express written permission of Battlefield Press, Inc.
    ISBN 0-9721419-4-4. For more information, visit the official Eric Flint’s 1632 Resource Guide and Role Playing
    Game web site at www.battlefieldpress.com/1632.htm. Action!, Action! Approved, Action! Core, Action! Ready,
    Action! System, Instant Action!, Total Action! and associated logos are trademarks owned by Gold Rush Games.
    All maps were created using Profantasy’s Campaign Cartographer. Action! System rules created by Mark Arsenault
    & Patrick Sweeney. Action! Core rules written by Mark Arsenault, Patrick Sweeney & Ross Winn. Additional
    development by Margaret Arsenault, Justin Bacon, Stefano Bartoletti, Bill Beane, Christian Conkle, Jim Crocker,
    Albert Deschesne, Michael Eckert, Sean Patrick Fannon; Bruce Harlick, Spike Y. Jones, Steven Long, Christopher
    McGlothlin, M.Ed., Marcus Pregent, Lou Prosperi, Mikko Rautalahti, Gareth-Michael Skarka, Tomas Skucas,
    Rob Stone, Chris Weible, Ross Winn.
    Eric Flint’s 1632 Resource Guide and Role Playing Game is published by Battlefield Press, Inc., 130 East
    Slattery Blvd., Shreveport, LA 71104
    Open Content: The following material is declared open content - All of Chapter One, Two, Three, Four,
    Seven, Eight and Appendix One. All other material is closed and cannot be redistributed without written permis-
    sion of Battlefield Press, Inc.
    Designation of Product Identity: The following items are designated Product Identity (PI) in accordance
    with Chapter 1(e) of the Open Gaming License, version 1.0; Any and all logos, identifying marks and trade dress,
    including all the 1632 products and product names any elements of 1632, including, but not limited to Eric
    Flint’s 1632 Resource Guide and Role Playing Game, races, geographic locations, capitalized names, historical
    events, any and all stories, storylines, thematic elements, documents within the game world, quotes from charac-
    ters or documents, and dialogue; all artwork, symbols, designs, depictions, illustrations, maps and cartography,
    likenesses poses, Clan or factional mons, logos, symbols, or graphic designs, except such elements that already
    appear in the Action! System Reference Document and are already OGC by appearing there. The above product
    identity is not open gaming content.
    Author:
    Jonathan M. Thompson
    Additional Materials:
    Leonard Hollar, Eric Flint, Cheryl Daetwyler, Anna Dobritt, Mark Arsenault, Patrick
    Sweeny, Ross Winn, Walt Boyes, Michael Scott, John Zeek, Sidney Kuhn, Kerryn Offord, Christopher Helton,
    Virginia Demarce.
    Editors:
    Leonard Hollar, Christopher Helton, Anna Dobritt
    Cover Art
    :
    Brent Chumley
    Interior Art:
    Richard A. Spake
    Layout:
    Paul Arden Lidberg
    Maps:
    Cheryl Daetwyler and Anna Dobritt
    Playtesters:
    Jonathan M. Thompson, Adam R. Thompson, Wanda Thompson, Leonard Hollar, Eric Flint, Cheryl
    Daetwyler, Anna Dobritt, Mark Arsenault, Patrick Sweeny, Ross Winn, Walt Boyes, Michael Scott, B.L. Sisemore,
    Edward McBrayer, Walter M. Scott III, Karen D. Morton, Chris Welch, Barry Brown, Karen Lineske, Mark
    Lineske, Matthew Tessier, Sidney Kuhn, Kerryn Offord, Jessica Styons.
    Special Thanks:
    Special thanks go out to the 1632Tech list on the Baen Bar and several other people that helped by
    giving me advice, technical support, and emotional support on this project.
    2
    Battlefield Press
    ~
    1632
    ~
    Table of Contents
    INTRODUCTION
    5
    Chapter Four: Economics and Wealth
    94
    Forward by Eric Flint
    5
    Money
    94
    Family, A short story by John Zeek
    6
    Wealth System
    94
    What’s A Role-playing Game?
    17
    Weapons
    96
    What Do I Need to Play?
    17
    Weapon Lists
    100
    About the Action! System
    17
    Armor
    104
    About Battlefield Press
    17
    Armor List
    105
    About the Author
    17
    Vehicles
    112
    How Does Action! System Work?
    18
    Miscellaneous Goods
    106
    Clothing
    106
    Chapter One: Attributes
    22
    Food
    109
    Body Group
    22
    Lodging
    109
    Basic Strength Table
    22
    Mind Group
    22
    Chapter Five: Cities of Note
    118
    Attribute Scores
    23
    Grantville
    118
    Buying Attributes
    23
    Places of Interest
    119
    Attribute Values
    23
    Club 250
    119
    Derived Attributes
    24
    North Central
    High School
    Basic Move Table
    26
    119
    Thuringen Gardens
    121
    Chapter Two: Traits
    28
    Jena
    121
    About Traits
    28
    Places of Interest
    121
    Innate or Developed?
    28
    Collegium Jenense
    121
    Advantages
    29
    Badenburg
    121
    Disadvantages
    41
    Saalfeld
    126
    Trait List
    53
    Rudolstadt
    126
    Chapter Three: Skills
    55
    Chapter Six: Europe in 1632
    129
    Skill Groups
    55
    Skill Levels
    55
    Chapter Seven: Bestiary
    138
    Skill Levels Table
    58
    Buying Skills
    59
    Chapter Eight: Rules of Play
    144
    Using Skills
    59
    Taking Actions
    144
    Difficulty Levels
    and Target Numbers Table
    Available Actions
    145
    59
    Action Points
    174
    Which Skills to Use?
    60
    When to Use Action Points
    175
    Skill List
    64
    What Action Points Do
    176
    Skill Descriptions
    66
    Gaining Action Points
    176
    Combat
    153
    DEF Modifiers Table
    153
    3
    Resource Guide & Role Playing Game
    ~
    1632
    ~
    Combat Modifiers Table
    154
    Scout
    185
    Damage
    159
    Soldier (Up-time)
    186
    Hit Locations
    158
    Soldier (Down-time)
    186
    Random Hit Location Table
    158
    Aimed Shot Modifiers
    158
    Appendix Two:
    Characters from the novel
    Inanimate Objects
    163
    187
    Object AV/Hits Table
    164
    Balthazar Abrabanel
    187
    Vehicle Combat
    165
    Gustavus Adolphus
    187
    Vehicle Tables
    170
    Jimmy Anderson
    188
    The Environment
    172
    Eddie Cantrell
    188
    Maps and Figures
    174
    Dan Frost
    189
    Adventures
    177
    Jeff Higgins
    189
    Storyline
    177
    Gretchen Richter Higgins
    190
    Scenes
    179
    Frank Jackson
    190
    More GM Tips
    179
    Alexander Mackay
    191
    Experience Points
    180
    Julie Sims Mackay
    191
    Experience Point
    Awards Table
    Melissa Mailey
    192
    182
    James Nichols
    192
    Character
    Improvement Costs
    Mike Stearns
    193
    182
    Rebecca Abrabanel Stearns
    193
    Larry Wild
    195
    Appendix One:
    Quick Play Character Templates
    Appendix Three
    196
    183
    Introductory Adventure:
    The Last Valley
    Doctor
    183
    196
    Farmer
    184
    Glossary
    202
    Inquisitor
    184
    Open Gaming License
    207
    Law Enforcement
    185
    4
    Battlefield Press
    [ Pobierz całość w formacie PDF ]
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