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Eric Flint's 1632 Corebook, Podreczniki RPG, Eric Flint's 1632[ Pobierz całość w formacie PDF ]~ 1632 ~ The Grantville Disaster was the result of what humans of the day would have called criminal negligence. Caused by a shard of cosmic garbage, a discarded fragment of what, for lack of a better term, could be called a work of art. A shaving, you might say, from a sculpture. The Assiti fancied their solipsist amusements with the fabric of spacetime. They were quite oblivious to the impact of their “art” on the rest of the universe. The Assiti would be exterminated, eighty-five million years later, by the Fta Tei. Ironically, the Fta Tei were a col- lateral branch of one of the human race’s multitude of descendant species. Their motive, however, was not revenge. The Fta Tei knew nothing of their origins on a distant planet once called Earth, much less a minor disaster which had occurred there. The Fta Tei exterminated the Assiti simply because, after many stern warnings, they persisted in practic- ing their dangerous and irresponsible art. 1 Resource Guide & Role Playing Game ~ 1632 ~ Eric Flint’s 1632 Resource Guide and Role Playing Game is copyright (c) 2004 by Jonathan M. Thompson. 1632 is copyright (c) 2000 Eric Flint and used here under license. All rights reserved. This document may not be published or disseminated, in whole or in part, without the express written permission of Battlefield Press, Inc. ISBN 0-9721419-4-4. For more information, visit the official Eric Flint’s 1632 Resource Guide and Role Playing Game web site at www.battlefieldpress.com/1632.htm. Action!, Action! Approved, Action! Core, Action! Ready, Action! System, Instant Action!, Total Action! and associated logos are trademarks owned by Gold Rush Games. All maps were created using Profantasy’s Campaign Cartographer. Action! System rules created by Mark Arsenault & Patrick Sweeney. Action! Core rules written by Mark Arsenault, Patrick Sweeney & Ross Winn. Additional development by Margaret Arsenault, Justin Bacon, Stefano Bartoletti, Bill Beane, Christian Conkle, Jim Crocker, Albert Deschesne, Michael Eckert, Sean Patrick Fannon; Bruce Harlick, Spike Y. Jones, Steven Long, Christopher McGlothlin, M.Ed., Marcus Pregent, Lou Prosperi, Mikko Rautalahti, Gareth-Michael Skarka, Tomas Skucas, Rob Stone, Chris Weible, Ross Winn. Eric Flint’s 1632 Resource Guide and Role Playing Game is published by Battlefield Press, Inc., 130 East Slattery Blvd., Shreveport, LA 71104 Open Content: The following material is declared open content - All of Chapter One, Two, Three, Four, Seven, Eight and Appendix One. All other material is closed and cannot be redistributed without written permis- sion of Battlefield Press, Inc. Designation of Product Identity: The following items are designated Product Identity (PI) in accordance with Chapter 1(e) of the Open Gaming License, version 1.0; Any and all logos, identifying marks and trade dress, including all the 1632 products and product names any elements of 1632, including, but not limited to Eric Flint’s 1632 Resource Guide and Role Playing Game, races, geographic locations, capitalized names, historical events, any and all stories, storylines, thematic elements, documents within the game world, quotes from charac- ters or documents, and dialogue; all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses poses, Clan or factional mons, logos, symbols, or graphic designs, except such elements that already appear in the Action! System Reference Document and are already OGC by appearing there. The above product identity is not open gaming content. Author: Jonathan M. Thompson Additional Materials: Leonard Hollar, Eric Flint, Cheryl Daetwyler, Anna Dobritt, Mark Arsenault, Patrick Sweeny, Ross Winn, Walt Boyes, Michael Scott, John Zeek, Sidney Kuhn, Kerryn Offord, Christopher Helton, Virginia Demarce. Editors: Leonard Hollar, Christopher Helton, Anna Dobritt Cover Art : Brent Chumley Interior Art: Richard A. Spake Layout: Paul Arden Lidberg Maps: Cheryl Daetwyler and Anna Dobritt Playtesters: Jonathan M. Thompson, Adam R. Thompson, Wanda Thompson, Leonard Hollar, Eric Flint, Cheryl Daetwyler, Anna Dobritt, Mark Arsenault, Patrick Sweeny, Ross Winn, Walt Boyes, Michael Scott, B.L. Sisemore, Edward McBrayer, Walter M. Scott III, Karen D. Morton, Chris Welch, Barry Brown, Karen Lineske, Mark Lineske, Matthew Tessier, Sidney Kuhn, Kerryn Offord, Jessica Styons. Special Thanks: Special thanks go out to the 1632Tech list on the Baen Bar and several other people that helped by giving me advice, technical support, and emotional support on this project. 2 Battlefield Press ~ 1632 ~ Table of Contents INTRODUCTION 5 Chapter Four: Economics and Wealth 94 Forward by Eric Flint 5 Money 94 Family, A short story by John Zeek 6 Wealth System 94 What’s A Role-playing Game? 17 Weapons 96 What Do I Need to Play? 17 Weapon Lists 100 About the Action! System 17 Armor 104 About Battlefield Press 17 Armor List 105 About the Author 17 Vehicles 112 How Does Action! System Work? 18 Miscellaneous Goods 106 Clothing 106 Chapter One: Attributes 22 Food 109 Body Group 22 Lodging 109 Basic Strength Table 22 Mind Group 22 Chapter Five: Cities of Note 118 Attribute Scores 23 Grantville 118 Buying Attributes 23 Places of Interest 119 Attribute Values 23 Club 250 119 Derived Attributes 24 North Central High School Basic Move Table 26 119 Thuringen Gardens 121 Chapter Two: Traits 28 Jena 121 About Traits 28 Places of Interest 121 Innate or Developed? 28 Collegium Jenense 121 Advantages 29 Badenburg 121 Disadvantages 41 Saalfeld 126 Trait List 53 Rudolstadt 126 Chapter Three: Skills 55 Chapter Six: Europe in 1632 129 Skill Groups 55 Skill Levels 55 Chapter Seven: Bestiary 138 Skill Levels Table 58 Buying Skills 59 Chapter Eight: Rules of Play 144 Using Skills 59 Taking Actions 144 Difficulty Levels and Target Numbers Table Available Actions 145 59 Action Points 174 Which Skills to Use? 60 When to Use Action Points 175 Skill List 64 What Action Points Do 176 Skill Descriptions 66 Gaining Action Points 176 Combat 153 DEF Modifiers Table 153 3 Resource Guide & Role Playing Game ~ 1632 ~ Combat Modifiers Table 154 Scout 185 Damage 159 Soldier (Up-time) 186 Hit Locations 158 Soldier (Down-time) 186 Random Hit Location Table 158 Aimed Shot Modifiers 158 Appendix Two: Characters from the novel Inanimate Objects 163 187 Object AV/Hits Table 164 Balthazar Abrabanel 187 Vehicle Combat 165 Gustavus Adolphus 187 Vehicle Tables 170 Jimmy Anderson 188 The Environment 172 Eddie Cantrell 188 Maps and Figures 174 Dan Frost 189 Adventures 177 Jeff Higgins 189 Storyline 177 Gretchen Richter Higgins 190 Scenes 179 Frank Jackson 190 More GM Tips 179 Alexander Mackay 191 Experience Points 180 Julie Sims Mackay 191 Experience Point Awards Table Melissa Mailey 192 182 James Nichols 192 Character Improvement Costs Mike Stearns 193 182 Rebecca Abrabanel Stearns 193 Larry Wild 195 Appendix One: Quick Play Character Templates Appendix Three 196 183 Introductory Adventure: The Last Valley Doctor 183 196 Farmer 184 Glossary 202 Inquisitor 184 Open Gaming License 207 Law Enforcement 185 4 Battlefield Press [ Pobierz całość w formacie PDF ] |
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