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  • Errata and FAQ, Warzone 4rd Edition Ressurection

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    //-->Warzone Resurrection Errata/ FAQ 1.2 April 2014Errata v1.2 (GREEN changes in v1.1, RED changes v1.2)Page 31,Aim ActionCHANGE sentences from:Aim Action – A Model can spend one Action Point to gain a +2 Modifier to RS and +2 to the Ranged Weapon’s St in thesame Activation Phase. The Modifier is added only to their first Ranged Attack in the case of Model’s weapon with a RoFhigher than 1. If an Aim Action is used to make a Ranged Attack at a Vehicle, the Player can use this Action to select the HitLocation instead of rolling for it. This action cannot be used with Template Ranged Attacks or Psychic Powers.TOAim Action – A Model can spend one Action Point to gain a +2 Modifier to RS and +2 to the Ranged Weapon’s St in thesame Activation Phase. The Modifier is added only to their first Ranged Attack in the case of Model’s weapon with a RoFhigher than 1,additionally ifan Aim Action is used to make a Ranged Attack at a Vehicle, the Player can use this Action toselect the Hit Location instead of rolling for it. This action cannot be used with Template Ranged Attacks or PsychicPowers.Page 33:Critical Force/Critical DamageAdd sentence :“ Regardless of Modifiers the Critical Force/Critical Damage can never be higher than (4)”Page 60:“Making a Ranged Attack with Shotgun Template Weapons”:CHANGE sentence from: Make a RS test as normal with 1D20 for each Model within the Template.TO:Make a number of RS tests equal to the RoF of the Shotgun Weapon for each model within the template.Page 67:Psychic FightADD sentences:General Rules: If not stated otherwise, a Squad can cast more than one Psychic Power in the same GameTurn, but may not cast the same power twice.Designer’s note: Shooting Powers follow rules of Making a Ranged Attack, thus a model can only make one Ranged Attackregardless of the type (Psychic or normal Ranged Attack).Page 78:Cards in Advanced Game :ADD table:Page 79:Cards in Advanced Game :ADD: A Card with 'Bonded:(X)'rule may only be included in the Player's deck if (X) is included in the Army. The Cardmay still be played during the game, even if (X) is removed from the game.Page 83:Vehicle Move Actions: Tactical MoveADD Sentence:As a Part of a Tactical Move, vehicles (except for Jet Bikes) can reverse in straight line.Page 87:VehiclesADD sentences, Making a Close Combat at a Vehicle:Models making a Close Combat Attack against Vehicles follow the Making A Close Combat Attack rules describe in CloseCombat section with following exceptions:- CC Attacks vs Tanks - the Player can select the Hit Location instead of rolling for it.Page 89: Point 4: Modify the Weapon Stat line:CHANGE in the table from :Lord / R / +4/+2 To:Lord / R/ +4/0Page 89Point 5, ADD sentences at the end:A Hero may only take Psychic Powers from its own Army list for points cost listed in the relevant Army section.For example: A Brotherhood Hero of the Solar System may only take Brotherhood Psychic Powers. A Bauhaus PsychicWarlord is not allowed any Psychic powers, as there are no Bauhaus Psychic powers.Page 89Point 5 tableCHANGE in the table from:Close Combat/ CC weapon Critical Force (1) - 10 pts. TO Close Combat/ CC weapon Critical Force(2)- 10 pts.Page 100-102 MissionsIf playing the Free For All Priority Mission with a Secondary Mission and the Communications Relay mission is your resultfeel free to reroll for a new mission if you would be unable to complete the Communications Relay Mission with yourcurrent table set up.Page 105:Corporate Honour MissionChange “The mission is worth (X) mission points” to the mission is worth (5) mission points.Page: 141:6th “Diggers” Combat Engineer BattalionADD sentence:Cost 20 Points.Page: 147Passive: Fortune Favours the Brave:CHANE sentences from:“When fighting an enemy in Close Combat that causes ‘Fear (X)’, Mitch Hunter may once per Game Turn either re-roll oneof his own RS test, or force his opponent to re-roll a successful Armour test. The player controlling Mitch Hunter maymake this decision after the D20 have been rolled.”TO:“When fighting an enemy in Close Combat that causes ‘Fear (X)’, Mitch Hunter may once per Game Turn either re-roll oneof his ownCCtest, or force his opponent to re-roll a successful Armour test. The player controlling Mitch Hunter maymake his decision after the D20 have been rolled.”Page 147:Pride, EquipmentREMOVE:DodgePage: 155Passive: Hail MaryCHANGE sentences from:As the Airborne Cavalry Para-drop onto the battlefield, they fire a salvo of Missiles into the ranks of their enemies.Torepresent this, the turn that the Airborne Cavalry arrive via Rapid Deployment, the range of the HU-E ‘Lance’ MissileLauncher is 30” from the point that the Model is deployed. This Shooting Action costs 1 Action Point and must becompleted by all Models after the Squad has deployed by Rapid Deployment but before any Model is Activated. The shotdoes not need LoS but always scatters (D20/5”). Anti vehicle Missiles cannot be used in a ‘Hail Mary’ Action. If the playerdecides not to use ‘Hail Mary’ the weapons count as fired, but the Models have not used an Action Point.TO:As the Airborne Cavalry Para-drop onto the battlefield, they fire a salvo of Missiles into the ranks of their enemies.Torepresent this, the turn that the Airborne Cavalry arrive via Rapid Deployment, the range of the HU-E ‘Lance’ MissileLauncher is 30” from the point that the Model is deployed. This Shooting Action costs 1 Action Point and must becompleted by all Models after the Squad has deployed by Rapid Deployment but before any Model is Activated. The shotdoes not need LoS but always scatters (D20/2”). Anti vehicle Missiles cannot be used in a ‘Hail Mary’ Action. If the playerdecides not to use ‘Hail Mary’ the weapons count as fired, but the Models have not used an Action Point.Page 167,Purple Shark Stats TableCHANGE value from :AP –TOAP 3Page 177: Strike of the Panda:CHANGE sentences from:Strike of the Panda: A Squad Commander may be given the Ki Power: ‘Strike of the Panda’ for 15 points. Turn to Burn 2Resource Cards to use this Ki Power. If successfully cast, the Squad Commander’s Squad gains the Critical Force (1) for allWound Effects caused whilst Engaged.TOStrike of the Panda: A Squad Commander may be given the Ki Power: ‘Strike of the Panda’ for 15 points. Turn to Burn 2Resource Cards to use this Ki Power. If successfully cast, the Squad Commander’s Squad gains the Critical Force(2)for allWound Effects caused whilst Engaged.Page 195Tambu no. 4 ‘Windrider’ SMG tableCHANGE value from:ST 1TOST 11Page 195Kunshu Dragon Flame AttackCHANGE type from:Blast (F)toBlast(A)Page 195 Special SkillsADD sentences:Passive: Glide: When making a Move Action the model can make a Glide Action instead. Place the modelmaking the Glide Action anywhere on the battlefield within 7”. It may not be placed on Impassable Terrain or inside anyIntact Structure. The Model making a Glide Action is not affected by any negative Terrain modifiers. Turn to burn 1Resource Card and spend 1 Action Point, the Model can make an Engage Action using the Glide rules, with the followingexception: place the model within 14”. The Model gains Engage bonuses as normal.Page 232,Power of the ArtCHANGE sentences from:Each Brotherhood Squad must take one or two Psychic Powers from the following Arts. The same Power cannot be takenmore than once per Squad and up to two Art Powers can be cast by each Squad per Game Turn.TOEach Brotherhood Squad must take one or two Psychic Powers from the following Arts. The same Power cannot be takenmore than once per Squad and up to twodifferentArt Powers can be cast by each Squad per Game Turn.Page 235Escalation of the LightCHANGE sentences from:All Warlords: If the WP test for the Primary Target is passed the ‘Escalation of the Light’ progresses to the nearest EnemyModel within 3”. On a D20 roll of 1-17 the nearest Model within 3” receives a Piercing Autohit with a St15 AVV3. Continuethis for up to 3 more shots (5 in total) modifying the St and AVV of the Ranged Attack by -1 from the previous Autohit (tominimum AVV of 1). If there are no previously unaffected Models within 3” of the Model most recently hit, the Escalationof the Light dissipates with no further effect.TO:If the WP test for the Primary Target is passedand the Primary Target survived,the ‘Escalation of the Light’ progressesto the nearest Enemy Model within 3”. On a D20 roll of 1-17 the nearest Model within 3”and LOSreceives a PiercingAutohit with a St15 AVV3. Continue this for up to 3 more shots (5 in total) modifying the St and AVV of the Ranged Attackby -1 from the previous Autohit (to minimum AVV of 1). If there are no previously unaffected Models within 3” the of theModel most recently hit oraffected Model survived, the Escalation of the Light dissipates with no further effect.Page: 271Valpurgius, TypeCHANGE from:LordTOWarlordPage 277CHANGE sentence from:Passive:Unstoppable: Razides ignore negative Modifiers to Range. Enemy Models cannot claim Cover when targeted by aRazide.TOPassive:Unstoppable: Razides ignore negative Modifiers to Range.Razides do not receive any negative modifiers to RScaused by Light or Heavy Cover.Page 279Hindenburg IncineratorCHANGE Type from:Auto (F)toBlast (A)Page: 283Necrobeast Riders, Stats TableCHANGE value from:PTS: 145TOPTS: 125CHANGE sentence from:Squad Options: 1 Necrobeast Rider can be added to the Squad for 145 points. TO Squad Options: 1 Necrobeast Rider canbe added to the Squad for125points.FAQAll questions are listed by Rulebook page (PDF page) when possible and in page order as well.No Page - Can a model move through friendly models? If so, is there a terrain modifier?OA: No.PAGE 34: Designer’s note: Please note, any Model (friendly or foe) counts as Impassible Terrain)No Page - What is the range of Tatsumoto's 'Leap'?OA: Tatsumoto has Leap (5).Various Pages - Many Doomtroopers/Cartel Agents have a caption that reads “ if (character) is in the army you make takeup to two units of (something) as Troop choices. Does this apply when the model is included in a Brotherhoodforce/Megacorp force other than their own?OA: No, only when they are in their “home list.”Various Pages - There are many times a unit may have "One model in X" equipped with a different weapon. Is that meantbe exclusive (1 in 4 occurs at 4,8,12) or inclusive (1 in 4 occurs at 1,5,9)? If a unit's max size goes above the exclusivevalue, can you get one more for those extra couple of guys?OA: The values are exclusive. No "extra weapon" for the last few men in the Squad- although they can serve as great bodyshields and give you more chances to 'get the gun' if need be!Various Pages - It is possible in many cases to have a unit in your army that is not from that faction's list. In this case, canyou bring their cards from their Army/Squad list?OA: All cards in your deck must be from your faction's deck. The only exception to this are if your army includes a squadfrom another faction, then you can include cards that come with that squad with normal number limitations (check thebottom right corner of the card to confirm which squad it came with)Various Pages - In (X) Squad's fluff, it says they have different weapons, equipment or tactics to the rules. Why is that?OA: It gives us breathing space for the future. We will be looking at more variants and upgrades in the future for thesesquads.Various Pages - If a rule is described as 'ignoring Range or LOS modifiers', are rules such as Stalk and Void ignored?OA: No, something that ignores Range modifiers ignores something that specifically states the Range is modified. Forexample, Alakhai the Cunning's 'Summoning the Darkness' which reduces LOS, but it does not reduce the RANGE of aweapon. If a tactical card is played that reduces the target squad's weapon's Range, the Card is ignored. [ Pobierz całość w formacie PDF ]
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